Showing Posts For Simonic.2609:
Its not the lack of loot or whatnot that makes this game loose longevity. Its the lack of progression once you hit 80. Only progression in the game left is to A] Grind for a Legendary or B] SPVP till your Rank 90.
This is why I use the term “character progression.” Loot is merely one way that a character can “progress.” Some will use vertical or horizontal progression — I prefer vertical. I want to continually progress.
I would like to believe that in 6 months, most of the players blinded by the initial release will come to terms with the lack of longevity. And, notice how pointless the obscene gear grinds truly are for what is received. If I’m paying the price of a Ferrari for a Camry — it better have the kitten power of a Ferrari somewhere under that hood. GW2 asks for the time/money, and then gives you the standard Camry. Congrats.
It’s a game, bro. There shouldn’t be any work involved. It’s a GAME. It’s not a JOB.
You’re not going to find much enjoyment in any MMO. It sounds like you actually don’t much enjoy putting your nose to the grindstone just for gear, but that you enjoy receiving it.. eventually you’ll come to realize that the ease of getting exotics in GW2 means all the WORK in GW2 is gone, there is no work to be done unless you decide you want to look a specific way.
Because it’s a GAME, not a JOB, and work has no place in a game.
I don’t enjoy putting my nose to the grindstone for gear? Oh, I do, and I have. Assuming, the gear is actually worth putting my nose to the grindstone. GW2 removes that aspect of play. My level 80 will forever be basically the same (pending any expansions). Next to a 1000 other Mesmers, our stats are predominately the same. Our abilities the same. There is little that separates us. We are as equal as can be within an MMO. Sure, player skill/progression might set us apart, but most games don’t push actual player progression. GW2 is no different in that respect either.
So, no gear necessary. What then? Oh yeah, beating on a keep door hour after hour, day after day. Running with zerg after zerg, or making my own lil small party to “steal” an outpost/tower/etc. Oh, my realm is ahead — we’re getting more crafting crits. yay! Now — I’m going to go do play the GW2 platform game. Or, maybe go craft armor that 95% of the players already have, and won’t need to upgrade…ever.
See, using WoW as an example, how many people ran regular dungeons when the tokens offered nothing they needed? In GW2, you have people doing extremely time consuming things with the primary reason being “to look cool.” I just can’t get on board with it all.
If you cannot enjoy a game without the carrot-reward, then you are not enjoying “the game”. All of these posts begging for the carrot are from people who are not enjoying the games; they enjoy the carrot.
You seem misguided in your view of what some players consider fun. I consider progressing my character fun. I do not consider changing the look of my armor as the central highlight of my character’s advancement.
Further, I like the “carrot” because it is often a reward for doing something many others haven’t. Though, many of them always could try. In GW 2 — everyone can spend hours for whatever armor that give no benefit beyond “It took me six weeks, but I look awesome!” There is very little prestige behind any item within the game. Sure, everyone is jealous of legendaries, but that’s mainly because they’re amazed that they either had the gold to buy the precursor, or they have awesome luck. Not that the exactly did anything special, or noteworthy.
But prices do not really have to go down for precursors. They are not set in stone, they are random — it is gambling. Would you take $200 you won at gambling — would it be worth it to spend $300 to win another $200? Now, if it only took $20 to win $200 — then you’d consider yourself lucky. That’s all the precursors are.
You might assume that the prices will come down, but it is merely gambling. If it takes the average person 100g-200g to make a precursor they will not sell it more than once, below the price they spent.
I’ll accept that supply/demand has a slight affect on this — but, in the end, this is gambling. Money is constantly being created. And, there is little to really spend money on. I don’t really see a major fall in price, but do see a continually upward trend…especially if everything else increases…and, it should.
The price of the weapons are driven by the supply and demand law. Its price keep risingbecause people can afford them at that price range. This is call infation.
O and please dont say gold sellers. Not many people can afford 400 usd to buy gold to get an ingame weapon.
Inflation has little to do with supply and demand. It has a lot more to do with excessive money supply. However, as money supply increases, prices normally increase because every dollar/gold is a little bit less valuable. Or rather, every coin has less purchasing power than the week before it.
A lot of people claim that the legendary mystic forge is a rip-off…well, technically, that is currently one of the primary money sinks within the game (that, and the Commander title). That leaves a lot of unused money floating around.
And, further — GW2 is relatively cheap. 200g will run you about $90-100 USD. How much gold do you make an hour? We’ll assume 10g. It will then take you 20 hours to make 200g, or $90-100. Let’s assume you make $10 at work. Now, you’ve made $200. You can then spend $100 to buy 200g, pocket another $100, and spend the next 20 hours however you wish in the game. The opportunity cost was $200. Out of the entire deal, you essentially gained $400. Only fools and idiots do not even contemplate buying gold. And, there is a reason why companies put such strict penalties against it. Further, the “harm” done to the economy is not anything an extra couple thousand players would have caused, or a handful of excellent TP users. Keeping in mind, the gold sellers (minus bots, and stolen accounts) are not exactly abusing the system — that money would have been “created” by players regardless. They just target it towards a specific group of people…who most often want it to buy something high priced. Giving the impression that the price is right for the product. But, they will continue to be made out to be evil incarnate. Yet, they are brilliant…and a billion dollar industry. Yet game companies remain completely in the dark as to why it is happening.
At one point, games will finally understand economics, opportunity costs, money supply, and what not. Until then — expect continually higher prices.
Honestly, This may sound very immature and brunt of me, but if your unable to find a way to have fun in WvW, than your just a dumb kitten You can say what you want, but I have had my fair share of experiences in WvW and I have always found a way to have fun.
The problem with this is that you assume that there is any point to WvW — as if any of it actually matters. I rarely play first person shooters — for the same reason as to why I don’t really enjoy WvW.
I play(ed) MMORPGs because I liked watching my character progress in power. For people like myself the leveling from 1-80 seemed natural — we progressed. At 80, we obtained essentially the last gear we will ever need until the next expansion (and maybe not even then). No longer was character progression the goal. And, at level 80 with “max” gear — that is my primary issue. I have no meaningful goals. There is nothing that will provide me an opportunity to truly continue my characters progress. I could go take/lose/take/lose the same keep in WvW, but for what? Predominantly PvE bonuses…that helps new players/alts more than anyone I’m with? Craft gear that literally everyone has the ability to craft?
It is not entirely about the “gear grind” that I miss (because, if that were the case, GW2 provides a very nice gear grind). I miss the character progression (of which, GW2 lacks). I want my character to continue to grow in strength/power/speed/abilities/etc. Not be stuck at a “dead end job,” attacking the same keep door, with the same people day after day. There is nothing special about the characters — they become lifeless. Just because I may have bought a new outfit for work doesn’t mean my job/life sucks any less.
Cosmetic changes are ridiculous motivators. It is time, and not prestige. Yet, even if it required a 100 man raid to defeat something that offered roughly the same stats that they had a newly minted 80…the drive is not nearly as strong. All that work for such little gain.
I will stay informed as to the latest happenings of GW2, but I cannot find enjoyment in its current form. Actually, I can’t find much enjoyment in any MMORPG as it is currently.
One day, players will lose their love affair with the marketing slogan of “no gear grind” when they realize just how massive of a gear grind it is…to get different looking gear. Not exactly much more powerful…but looks better!
And, if they’re content with their gear, to sit in their same gear for about 2 years witnessing little changes in their appearance, and next to zero character development. While they brag about their servers zerg beating another servers zerg. So they can get more tokens to get another different looking set of armor! And, most of the benefits granted via WvW? Most PvE, and if we’ve come to the conclusion that the majority of “end game” is pointless since the majority are already “capped” it becomes pointless.
PvE is soulless because it lacks character progression. Again, numerous hours spent towards getting gear that just looks different.
Am I advocating gear progression? Maybe. Mainly, I want actual character progression (new abilities, stronger recipes, new something beyond cosmetic/superficial). Legendary weapons, exotic armor, etc as it is now, means absolutely nothing beyond the number of hours you put into the game. Zero.
The interesting part of it all is that they tried to keep everyone on the equal playing field for WvW…with some variations. When, this should be the main venue to build a name as being the most powerful warrior/ele/etc. And, then sPvP should be the one that is equal…oh, it is. The fact that they made everyone equal, and then further equalized it is beyond me. The sPvP system, with its flaws, is essentially what people have been asking for for years.
sPvP progresses the player. PvE/WvW should progress the character/player.
Then, even after knowing the lore, and the reasons behind “why” you’re killing the Risen — is that what goes through your head on the 10-20th time you’ve done the same “dynamic event?” Attempting to save up the karma for whatever armor/weapon purchases? Farming endgame mats, and equipment drops (to play in the Mystic Forge).
Or, maybe go teleport over, and kill a dragon because the timer is up for the 6th time this week? Oh, maybe go do some jumping puzzles on all my characters so I can get some badges of honor. You could always enter WvW and capture/lose the same spot for hours on end (provided you have sufficient zerging numbers).
I’m constantly amazed that people still believe that GW2 doesn’t have a gear treadmill. It does, but primarily for new skins/models. Sure, the stats might be slightly different, but no where near the justification of spending months for a new flashy sword. Further, it really shows little of actual player accomplishments because it primarily requires time, and luck. At least in standard gear treadmills you know the item your working towards will actually grant some character progression.
The lack of purpose is primarily tied to the lack of character progression. Further, the world is lacking a lot of depth. You can run from heart to heart without talking to anyone. You do “quests” without knowing exactly why you’re doing them. I still am unsure if there’s Capital leaders….or if there’s even a primary enemy. I don’t know — I’m assuming that given the state of the Orr area that there’s a Lich King somewhere…
So, in times past you saw someone with the Warglaives of Azzinoth you stared in awe. You knew that himself, and his weapon were vastly more powerful than yourself. Now, if you see someone walking around with a legendary weapon, or a full WvW set of armor it fails to confer the awe inspiring feeling. Instead, it is more of a “ kitten he must farm a lot. I’ll get mine in about 6 months.” Time is rewarded, and not so much skill. And, it isn’t even really a reward, because there is technically little incentive to actually go beyond your basic 80 exotics.