Showing Posts For Sinner.5064:
and being a girl, loads of housework too
That doesn’t necessarily go together!
GW1 did not end up when you reached level 20.
In the same way, once you reach 80, you can go for PvP, dungeons, explorations, achievements, etc.
And by the time you manage to do all of this, we’ll probably have additional content
So to throw in dungeons where all you do is kite and CC non stop or you get one shot and wipe, is not fun in any way.
We don’t do that.
Another fact. People are not going to spend 2-3 hours in a place that gives you trash. There is no reward at all for going in there, so don’t bother wasting your time.
This is another problem and it’s not the subject here. We’re talking about the dungeon difficulty, not the reward. The reward problem already existed in GW1. I’m thinking about the Shards of Orr dungeon, where if you had a balanced team, you’d spent 2 hours in the dungeon with a kitteny reward. Players ended up playing with 8 assassins, rushing the dungeon in 20 minutes in order to maximize the reward/time ratio.
I am willing to guess that 90% of the people here who are actually defending this PvE garbage have never actually set foot in there. They are just like “oh this isnt WoW, L2P, use skillz, etc.” In no game out there does every trash mob one shot a tank, and there is a reason for that. Challenge the player yes, but make instances where all you do is kite and CC? Sorry, no thanks. It’s not skill, it’s not challenging, it’s straight up boring.
Oh this isn’t WoW, L2P, use skillz.
Edit : And I totally agree with the last 2 posters.
Hello
I know that it’s not really a bug, but it would be great if we could have a link linking to the last post on a thread.
I think the little arrow is supposed to do this but I’m not sure and if it is, it is not working
Thanks!
I’m happy to hear that dedicated and experienced players who have a trained and regular group are finding some challenge and fun in the dungeons.
We’re not dedicated or experienced. We just use our brains 10 minutes before going into the dungeons in order not to be wiped out every 5 minutes…
You all must remember that GW2 is supposed to be for every kind of players, not only very good raid specialists. Meaning that everykind of people should be able to get some fun in game.
Well, you have 95% of the game that is adapted for casual players. Why wouldn’t you leave the last 5% so that ‘experienced and dedicated’ players could find their fun too?
Don’t you get more stones with a higher tier pick?
I’m not talking about the amount of ores, but the amount of stones.
I think you need to be in a party for it to work.
But I might be wrong
I did the AC story mode with my guildies and while we ran into some troubles, we finished it pretty easily.
GW is not WoW, you need to think of a collective build in order to make things easier.
And be patient, we are all still discovering the game mechanics. In GW1, the Slaver’s Exile dungeon first appeared as too difficult, impossible, etc. One mont later, we could run over it because we had understood the game mechanics and had the appropriate builds.
I’m sticking with the Me right now, and it’s a lot of fun.
Haven’t tried any other class yet Don’t have time ^^
I think your mistake is to think that Guild Wars 2 is about ‘gearing up’ in the same way as progression based MMOs. If you don’t, then my apologies. In terms of gear, you can farm karma some for the of the level 80 items. Not sure what else, I’m yet to reach level 80 myself.
It would be fun without the 2 hour queue
I also had a problem with this chest. It was not lootable.
That was working during the beta though.