Showing Posts For Sir Buttles.5182:
I personally like the idea of a trait unlock system. I do think, however, that at 30 traits come in too late. Leveling from 20-30 is a slow and painful process, because there’s nothing new for my character to do. 1-10 gets you to unlock weapon skills, 10-20 gets you to start really looking at utility skills and personal story. I feel you should get a trait at 20 just so you can actually feel there’s more to the game, there’s more to build to. Dungeons are introduced to the player at 30 as well, so that at the same time for a new player can be overwhelming.
I agree with everyone here, the amount of work needed to do for some traits is just not in line with the benefit of the trait.
- Map completion? Not on my fourth alt.
- WvW? Not as an upleveled rallybag.
- Dungeons? A game mode in which you need to already have traits to have viable builds? No thanks, Catch 22.
- Group Events? Some group events can stay for sure. But, IMO traits should be about solo achievements, you should aim to be making yourself stronger by challenging yourself to complete difficult content, not by piggybacking off of 80s who are already strong enough.
In addition, I feel trait locations should encourage AT-LEVEL map exploration. Seeing that one of the traits I’d like to possibly experiment with is in a zone 15 levels above my current level is just plain not okay. It’s discouraging to me as a player.
I also feel that build diversity is crippled by the way trait unlocks are handled currently. Why bother waiting for an event that might be bugged to spawn, just to unlock a trait that may only be slightly better than my established, effective build? But that’s a symptom of the trait unlock system, not anything in of itself to be fixed. Just rambling at this point.
(edited by Sir Buttles.5182)