Showing Posts For Siragard.1032:
I guess I’m one of the few that find the LS not particularly exciting especially in the larger scope of what makes an mmo fun. Actually I’m glad you enjoy it as do many others because that means that the excitement for the game is still there and gives ppl like me hope that Anet may yet some day add the content that we find exciting. If not then I know I don’t have to stay in Tyria but that would be a sad day indeed.
-Tbh I would loooove to see Bungie bring Destiny to the pc but that’s another story.
To preface this I speak for no one but myself but I have a feeling others may also feel this way. While I commend Anet for doling out content on a regular basis to remain relevant it is less than satisfying as each patch is met with less and less zeal. I usually wait for a week after the initial enthusiasm and have a better chance of getting in on the main instead of the usual overflow. Getting in on main on release means standing there for quite some time before the actual event? Yea, not fun.
What do I want personally? I would give up past present and future LS for something actually fun that gives me a reason to log in. I loved GW1 xpacks with new areas, classes and weapons.
Ex. - The Ritualists are one of the oldest known professions on Tyria. Being unique to Cantha, they have existed long before the Exodus and the gods granting magic to the races. Before magic, the Ritualists relied upon a power similar to magic, granted to them by their powerful ancestors whom maintained a connection to their descendants. Through their spirits, the Ritualists were able to practice magic, or something close to it. When magic was granted by the gods, many of the original abilities were strengthened and merged into their modern form. Though still relying on the power of the dead, their original skills are no longer a visible part of the profession.
Ritualists are masters of spirits, able to call upon them in battle for aid. They are the only profession capable of summoning allies that will both aid your team and hinder your enemies, unlike the Ranger’s nature rituals or Necromancer’s minions. They are also capable of using unique weapon spells and summoning ashes to aid in battle, and can directly attack foes or aid allies. As such, they are one of the most diverse professions.
-Taken from GW1 Wiki-
While just an example this is what I loved and considered real content. Others may include:
Weapons: 2h axes, crossbows etc…
Zones: Cantha, Far Shiverpeaks (never forget my first trek to HoM), Crystal Desert etc…
New Races/Classes
Lvl cap?
So while I do enjoy the small things in Anet’s content patches I truly desire the awe and excitement of truly new and fresh additions to a game I love to play.