Showing Posts For Skeith.1209:

Guild Halls

in Suggestions

Posted by: Skeith.1209

Skeith.1209

I believe I am not the only one who believes in this feature. The guild hall is a must for any big MMO that wants to have large scale guilds. Not simply for having it in the game, but also as a social hub, an area which people feel at home with. Tons of Possible content to do relating to a guild fortress, and there is many more.

I believe there should be an instance for each guild that is not just a guild, but surrounding resources that have dynamic events attached to them with NPC invaders that sometimes try to cap them. Players can spend a sort of guild currency (besides influence) to have more guards or better trained guards. This also can culminate in a big battle attack on the guild hall that is optional. Players deserve a place to go and enjoy themselves while also being able to collect resources in a fairly large area surrounding a keep that goes from something small, to something truely epic, and the building options you choose with influence, actually shows up and appears in the guild fortress.

Obviously this shouldnt be easy to get, however I do think that it should start off as a camp, and as you progress through guild related activities you get another set of currency towards upgrading from a camp to a hold to a keep to a castle. Whatever else happens from there would be simply a ton of more content. Guild vs. Guild needs to exist in a game like Guild Wars 2. The name itself demands it, and the system, can be truely amazing.

Best Reward for 100% Map Completion

in Suggestions

Posted by: Skeith.1209

Skeith.1209

I believe in this idea completely. You took a ton of time to finish the map, the least they could do is allow free porting to any area fully completed.

Make minipets not deposit with all collectables

in Suggestions

Posted by: Skeith.1209

Skeith.1209

Actually I believe you should be able to lock them to not be deposited automatically, however the option should still exist

More Advanced Guild Roster

in Suggestions

Posted by: Skeith.1209

Skeith.1209

I doubt it would be hard to display information such as Activity (by that I mean how often a player is online and how long ago it was). It is a HUGE flaw when it comes to guilds. I can’t even help managing inactive players in my guild because I dont know who they are! Also I find that all character toons levels should appear if they have any so it displays the level on each of them and allows tracking for guild members that are looking for someone to group with.

Its a bit intimidating joining a guild full of 80s without knowing they have alts that are around level 20 – 30 etc. I believe the guild system was designed correctly but still has many flaws. Inactivity in guilds is rampent because noone knows anything about how often someone is not active. Unless you make a list and then cross off names of people who log on every 2nd 3rd day there is no real way to control it. Or get great guilds going…

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Skeith.1209

Skeith.1209

This is the worst idea ever. The travelling expenses alone cost too much for the state of the games economy. This nerf is very stupid and makes a huge gap between players who have CoF gear and those that dont. It is gear that prepares you for the overpowered Arah instance which pretty much noone is able to do. Reducing the silver cost and increasing the time was frankly a bullkitten move. Now we port around and repair our armour using more money then what we gained.

Thank you for listening to the terrible players who wanted to ruin the game Arena-net, and making this wonderful time for everyone else.