Showing Posts For Skitzy.5631:
What if…
as part of the Origin of Madness live event, there existed a place in Rata Sum designed by Taimi that functioned akin to the X-Men’s Danger Room where players could fight simulated versions of the Wardens?
What if upon failing a Marionette attack, players were directed to Taimi with a mail message such as:
Attention -hero-!
Our defeat in Lornar’s Pass was inexcusable but understandable considering the number of bookahs present. I have analyzed our performance against Scarlet’s Wardens and developed a simulation room that we can use to refine our strategy to repel the next invasion.
Meet me in Rata Sum at your earliest convenience.
Excelsior!
Taimi
Once the player enters Rata Sum, they will be directed to Taimi’s practice room where they can fight each Warden until they are comfortable with the encounter. To further encourage participation, it could be tied to an accomplishment that increments the meta.
Tl;dr version: with the trend of group events that push the envelope of the average player’s skill but ties an entire server’s performance to the lowest achieving members, a place where players can bone up on the mechanics of the event should possibly be considered as an essential component of future events following this design. I included my example to show that such practice rooms could be seamlessly tied into the fiction of the event and game world.
What if instead of WvWvW it was GvGvG? Are you having a seizure? Guild vs Guild vs Guild?! What a stupid idea! Who is this noob?
No. Not Guild vs Guild vs Guild but God vs God vs God!
I’ll ’splain.
So, one of the biggest problems in any open world, multi-team PvP is the perpetual population imbalance. It wasn’t solved in my last favorite MMO (R.I.P. Warhammer Online), and it seems like it’s pretty much just as big of an issue in my current fave (long live GW2).
However, Warhammer Online had one insurmountable imbalancing characteristic that GW2 does not: hardcoded factions. It was Chaos vs Order. Period. End of discussion. If one server had 300 people on Chaos partaking in PvP and the other had 100, well, tough. Many things were tried to make it more rewarding to be the underdog but nothing ever was done to force equal numbers per faction on the same map at the same time. In other words, there was never a numerically fair fight.
GW2 does not have this limitation. There is no reason why WvWvW has to form teams based on server selection. It could form teams from any arbitrary elements. I think it would be a pretty spiffy homage to GW1 if instead of server selection being the basis of teams, self-selected Gods would be the population gatekeeper.
How would this work? Glad you asked!
At the beginning of every league season, each player would be given a choice of a number of ‘Gods’ to choose from. The population of each ‘God’ would be carefully monitored by systems that ensure each God had as equal a representation of players from each time zone as possible.
For example: Season 1 of God vs God. There are six choices of Gods to start: Melandru, Balthazar, The Eternal Alchemy, Owl etc.
By the end of the enlistment, not all Gods will be available to pledge to. As their ranks fill up, they will be scratched from the list and players will be prompted to fill the ranks of the less populated Gods.
Also, imagine the possibilites that making WvWvW into a battle of the now departed Gods could bring to open world PvP. If you’ve ever played Populous, then you know what I mean.
Well, that’s my idea for balancing the population. I think it could be great.