Showing Posts For Skylarcl.7451:

Axe skill 1

in Necromancer

Posted by: Skylarcl.7451

Skylarcl.7451

Why can’t Anet fix the cancel channeling exploit on axe and bring 3/4 sec delay and old animations back? I’ve been enjoying playing with my axe but now after 3 weeks with this stupid 1 sec delay and animations are horid. I worked so hard to get frost fang cause axe is one of my favorite on necromancer. Does anyone really like 1 sec delay with 2 hit at the end of the delay at all? I don’t, 3/4 with 1 hit when you hit and 2 hit at the end of the delay are the best.

Axe skill 1

in Necromancer

Posted by: Skylarcl.7451

Skylarcl.7451

Yeah I don’t understand why Anet would make animations look awful on asura. Is there anyway Anet can fix the cancel channeling exploit and put the old animation and 2 separate attack back? What this guy Berullos’s post above me saying “So like 1 hit is the first vulnerability, and the second hit is the second vulnerability” sounds like a great idea to me. I really do hating twice attacks at the end of the delay doesnt give me confidences. This animation delay bleeds my eyes everytime i attack.

Axe skill 1

in Necromancer

Posted by: Skylarcl.7451

Skylarcl.7451

This is getting ridiculous, i’m not really enjoying my crappy animations on asura. Why can’t anet fix the animations and change the old delay back to 3/4 instead of 1 sec delay, hitting twice at the end of delay is kittened. I understand the canceling ability exploit, but why cant anet fix the canceling exploit and change it back to the old ways? I love the way asura spin attack style hitting at the 1st place and 2nd hit at the end of the delay. Fix the canceling ability and change it back to the old ways.

Axe skill 1

in Necromancer

Posted by: Skylarcl.7451

Skylarcl.7451

Hi all,
The animation of this ability has changed so that the attacks occur later in the skill, fixing the draw to constantly cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. The first strike now occurs at ~0.5 seconds in (slightly past it), while the second attack occurs closer to the 1 second mark than before.
There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Holy crap! The animation look so awful on asura! I just came back from a year ago. This chopping axe animation is ridiculous. I remember that asura used to spin attack twice first hit at the start of the delay and 2nd hit at the end of delay was the best. I remember the delay was 3/4 sec and now changed to 1 delay for hitting twice at the end of the delay?! I don’t even have any confidences playing axe on necromancer anymore =(

What Anet saying "cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. " Is there anyway you can fix the canceling attack thingy? and bring the old animations and 3/4 sec back? they are my favorite! I hate chopping twice at the end of the delay. I dont have confidences for doing chopping twice at the end of the delay it just feels too weird. I hope that Anet will fix this stupid canceling exploit thingy by someone for ruined it.

TL;DR : Anet needs to fix the cancel thingy and bring the old animations and 3/4 delay back.