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Posted by: Kaleygh.1524

Kaleygh.1524

Did they change the axe 1 animation ? I hope it is just a bug on my character because it looks crappy

Kaleygh – MNMN
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

About a year ago now, yes.

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Posted by: Sky.5289

Sky.5289

Yes i’ve noticed too! I hated it so much, i want the old ones back! I’ve noticed they changed rending claws to 1 delay from 3/4. It was a horrible animation ever.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No, the animation change reduced the delay. Drastically increased the attack speed by seriously reducing the aftercast.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Sky.5289

Sky.5289

I dont like how they added twice hit at the end of the delay, why not add 1st hit on 1st delay then 2nd hit at end of the delay? that would be so much better

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Posted by: Lily.1935

Lily.1935

it feels weird. Especially when you’re using it and then use skill 2 its just like… um… okay?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You are making zero sense. Axe 1 hits once near the start, then once at the end of the 3/4 second cast. It is then followed by a .2 second delay.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Lily.1935

Lily.1935

You are making zero sense. Axe 1 hits once near the start, then once at the end of the 3/4 second cast. It is then followed by a .2 second delay.

I think its stronger now. It kinda feels that way. but I’m struggling with the animation. Its like I’m waving a fairy princess wand now and my warhorn vanishes when I use it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Okay, now that I logged on post-patch, I see what you guys mean. Yeah, this is dumb.

Undocumented nerfs FTW!

The damage is exactly the same.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Kaleygh.1524

Kaleygh.1524

About a year ago now, yes.

I mean after today`s patch. My offhand weapon vanishes when the animation is used also. I tested with warhorn, offhand dagger and focus., and it is really annoying…

Kaleygh – MNMN
3 wvw kills

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Posted by: spoj.9672

spoj.9672

About a year ago now, yes.

I mean after today`s patch. My offhand weapon vanishes when the animation is used also. I tested with warhorn, offhand dagger and focus., and it is really annoying…

Bug report it.

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Posted by: Rumdiesel.5346

Rumdiesel.5346

The animation looks horrible compared to what it was pre-patch which was very cool. Can also confirm the offhand weapon vanishing during the animations.

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Posted by: Softspoken.2410

Softspoken.2410

Hm. I kind of prefer the new animation, from a visual perspective. My Charr always looked like he was flailing when he used axe before. Now it’s a bit more under control. I wish they’d put a stronger carry-through on the backswing to emphasize the second hit, but eh.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Karl McLain

Karl McLain

Game Designer

Hi all,
The animation of this ability has changed so that the attacks occur later in the skill, fixing the draw to constantly cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. The first strike now occurs at ~0.5 seconds in (slightly past it), while the second attack occurs closer to the 1 second mark than before.
There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

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Posted by: Zetsumei.4975

Zetsumei.4975

Has this happened across the board? As far as I know, the biggest culprit was mesmer greatsword

Kurodaraku – Necromancer | Kuroshikon – Ranger
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Posted by: Ciea.2364

Ciea.2364

My Charr Necro is happy with new animation. It is look comfortable for me. Check it out and what you think?

https://youtu.be/yW5c0HTIgks

Awesome, Karl! I love it.

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Posted by: Lily.1935

Lily.1935

Hi all,
The animation of this ability has changed so that the attacks occur later in the skill, fixing the draw to constantly cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. The first strike now occurs at ~0.5 seconds in (slightly past it), while the second attack occurs closer to the 1 second mark than before.
There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

I’m swinging my axe so it looks like I would hit the flat part of the axe. Its an unsatisfying animation to say the least. I don’t mind the overall change, its just the animation thats throwing me off as a human female.

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Posted by: Muchacho.2390

Muchacho.2390

Hi all,
The animation of this ability has changed so that the attacks occur later in the skill, fixing the draw to constantly cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. The first strike now occurs at ~0.5 seconds in (slightly past it), while the second attack occurs closer to the 1 second mark than before.
There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Nice second red post in the necro forum since ages.

But Karl, while fixing the draw weapon exploit is certainly a good move, it makes an already bad weapon even worse…

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I can totally understand removing motivation to do cancel-casting. However, the ability is pretty abominable to begin with.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: spoj.9672

spoj.9672

Knew it. It wasnt any slower overall.

Thanks for the clarification Karl.

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Posted by: Shaogin.2679

Shaogin.2679

My Charr Necro is happy with new animation. It is look comfortable for me. Check it out and what you think?

https://youtu.be/yW5c0HTIgks

Awesome, Karl! I love it.

Awesome, always hated the weird flailing animation. I did however love the animation on my Asura and I really hope it doesn’t look horrible now.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: jace.9738

jace.9738

On Asura Necro the new Animation is a step back :-(
Normally there was a little jump on the AA if standing (not moving, on the 3rd AA), now its just boring swing to right… swing to left… swing to right…

:-(

(edited by jace.9738)

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Posted by: Randulf.7614

Randulf.7614

Hi all,
The animation of this ability has changed so that the attacks occur later in the skill, fixing the draw to constantly cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. The first strike now occurs at ~0.5 seconds in (slightly past it), while the second attack occurs closer to the 1 second mark than before.
There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Well, that is a real , real shame. Thanks for replying to concerns, but I’m pretty sad you chose to take a free flowing skill animation and make it clunky. Really feels like a dps drop though, def killing things slower than I was yesterday.

Feel annoyed I spent money on new skins etc for my necro for a change which wasn’t expected. Feels like our fun is taken away just because a few ppl cheated with an exploit

(edited by Randulf.7614)

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Posted by: Shaogin.2679

Shaogin.2679

On Asura Necro the new Animation is a step back :-(
Normally there was a little jump on the AA if standing (not moving), now its just boring swing to right… swing to left… swing to right…

:-(

That is definitely sad to hear. Have Mesmers or Elementalists had their animations changed yet? Anyone know?

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Bellamy.9860

Bellamy.9860

Looks sooooo much better now on charr.

Thank you. Nice little fix for stow casting that also improves visual appeal.

But it seems like offhand weapon doesn’t get displayed in the attack animation.

(edited by Bellamy.9860)

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Posted by: Randulf.7614

Randulf.7614

Looks sooooo much better now on charr.

Thank you. Nice little fix for stow casting that also improves visual appeal.

But it seems like offhand weapon doesn’t get displayed in the attack animation.

The offhand is a bug, that is confirmed.

Interesting to see its improved for Charr tho. The change for human is…..quite, quiet horrible. I’m killing things a lot slower (noticeably so) and I’m not understanding why if the skill hasn’t changed time

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Posted by: spoj.9672

spoj.9672

I actually prefer the new anim on humans.

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Posted by: HardRider.2980

HardRider.2980

The animation looks horrid tho :/

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Bellamy.9860

Bellamy.9860

The offhand is a bug, that is confirmed.

Interesting to see its improved for Charr tho. The change for human is…..quite, quiet horrible. I’m killing things a lot slower (noticeably so) and I’m not understanding why if the skill hasn’t changed time

Well atleast i like the current animation a lot better (on charr). The old one was like using a duster, the new one looks more brutish.

Regarding slower killing speed. There is another thread and people in it are discussing another bug that came with the change.
It seems like the old animation took 0.95s with aftercast to finish and the new one takes 1.2s. So that would explain your longer killing time.

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Posted by: Randulf.7614

Randulf.7614

The offhand is a bug, that is confirmed.

Interesting to see its improved for Charr tho. The change for human is…..quite, quiet horrible. I’m killing things a lot slower (noticeably so) and I’m not understanding why if the skill hasn’t changed time

Well at least i like the current animation a lot better (on charr). The old one was like using a duster, the new one looks more brutish..

haha that’s even stranger because it is the opposite on humans. It’s now like fly swatting instead of a brutal flourish. I do actually like how races can have different animation effects.

Thanks for the heads up on timer stuf. Looks like info is conflicting there atm

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Posted by: Doggie.3184

Doggie.3184

Well, the animation has lost a lot of uniqueness~ but on the bright side I probably wasn’t much of a fan for the weird body twisting swing it previously was for my Sylvari.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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Posted by: Bhawb.7408

Bhawb.7408

Oh god its so awful on humans. What am I doing with my left hand, and why did I forget how to use my elbow?

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Posted by: Flumek.9043

Flumek.9043

Can we have a “range fix” adressed too ?

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Posted by: HardRider.2980

HardRider.2980

Can we get a fix to the new animation :p

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Roe.3679

Roe.3679

You guys use axe?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You guys use axe?

I made Frostfang. Thankfully, the new charr animation does look good. Doesn’t match the effects, but it looks good.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Solo.9027

Solo.9027

There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Hi Karl, while you are at it could you also apply this fix to the elementalist lightning whip skill?

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Posted by: HardRider.2980

HardRider.2980

You guys use axe?

Axe can do a lot of damage in pve actually..

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Balekai.6083

Balekai.6083

You guys use axe?

Axe can do a lot of damage in pve actually..

I use it as a secondary to mainhand dagger when I can’t get close enough. If you’re going to be kiting almost endlessly or risk downing, Axe is superior to mainhand dagger for DPS. However in the same instance, Life Blast is far more superior than Axe. :p

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Posted by: NeXeD.3042

NeXeD.3042

There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Hi Karl, while you are at it could you also apply this fix to the elementalist lightning whip skill?

That was fixed quite a while ago, you can still stow the weapon if you feel like it but it doesn’t give you the extra healing anymore and it definitely doesn’t add damage.

Should fix mesmers being able to do it to proc air fire more often.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Conncept.7638

Conncept.7638

Hi all,
The animation of this ability has changed so that the attacks occur later in the skill, fixing the draw to constantly cancel the ability for an unintended increase in damage. The overall active time of the ability hasn’t moved (remains 1 second flat), so there shouldn’t be any actual loss of damage as long as you’re not cancelling the ability early. The first strike now occurs at ~0.5 seconds in (slightly past it), while the second attack occurs closer to the 1 second mark than before.
There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

But is the animation final? That animation looks like every single kind of AWFUL. My human female necro looks like she is waving a fan while repeatedly elbowing herself in the side of the head.

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Posted by: Tim.6450

Tim.6450

So axe strikes are done by waving the weapon with flat side (even moving it horizontally) and back? And what is the offhand? It looks stupid in my opinion.

EverythingOP

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Posted by: Loyo.8526

Loyo.8526

The animation is horrible, and If you wanted to fix such a thing, how about making the auto attack not as luckluster in damage to begin. Most people did the glitch because they were unhappy with it. Now everyone who uses it has lower DPS and a crappy animation due to this change. My Frostfang feels less and less worth using now.

edit: I should note that someone needs to go over the timing of Unholy Feast. even that feels slower.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
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“Revenant is actual proof that devs read the necromancer forum”

(edited by Loyo.8526)

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Posted by: PetiteGeek.2961

PetiteGeek.2961

Just looks ridiculous… Offhand dissapearing is annoying. Some how, charrs got the best of this for once, the animation suits charr… My human female is just combing her hair casually while attacking. :/

#PvENecroHype
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Posted by: Sky.5289

Sky.5289

yeah we need the old back right now! My asura animation looks so ridiculous, i like the old ones that my asura can spin around and attack was really cool. A lot of people are complaining here, we need it back ANET!

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Posted by: Solo.9027

Solo.9027

There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Hi Karl, while you are at it could you also apply this fix to the elementalist lightning whip skill?

That was fixed quite a while ago, you can still stow the weapon if you feel like it but it doesn’t give you the extra healing anymore and it definitely doesn’t add damage.

Should fix mesmers being able to do it to proc air fire more often.

I was referring to the visual bug of the weapon disappearing.

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Posted by: NeXeD.3042

NeXeD.3042

There is a bug with the attack hiding your weapon, which was unintended and will be fixed.

-Karl

Hi Karl, while you are at it could you also apply this fix to the elementalist lightning whip skill?

That was fixed quite a while ago, you can still stow the weapon if you feel like it but it doesn’t give you the extra healing anymore and it definitely doesn’t add damage.

Should fix mesmers being able to do it to proc air fire more often.

I was referring to the visual bug of the weapon disappearing.

My apologies I look at everything from a more practical standpoint, don’t care too much about aesthetics.

Attention Moderators I am not
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I Am NeXeD awful d/D ele NA

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Posted by: Flumek.9043

Flumek.9043

WOOOOOOW

OK, i just blew the dust away and put on axe again.

ITS AWFUL.

+ ITS ACTUALLY A DPS NERF , WTFF ??? LOWEST DPS NOODLE AND YOU DO THIS !!

Also, it could be superman strong and it just feels clunky , bleh. terrible animation

-7/10

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Posted by: DarkMezmer.5198

DarkMezmer.5198

So does the new axe animation look good on a norn female? Won’t be able to log in to see for myself.

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Posted by: Sky.5289

Sky.5289

WOOOOOOW

OK, i just blew the dust away and put on axe again.

ITS AWFUL.

+ ITS ACTUALLY A DPS NERF , WTFF ??? LOWEST DPS NOODLE AND YOU DO THIS !!

Also, it could be superman strong and it just feels clunky , bleh. terrible animation

-7/10

I told you dude, axe has been nerfed a bit and has horrible animations ever, we all need the old ones back