Showing Posts For Slate.9426:
As the title says, the game launcher downloads 5-10 MB every time it’s started. If I launch the game, then close the launcher without logging in, then launch it again immediately, it will download 5-10 MB (sometimes a bit more) each time. I can wait 30 seconds or I can wait hours, and it will download somewhere between 5-10 MB every time.
The shortcut I am using to launch is: “C:\Program Files (x86)\gw2\Gw2.exe”, with no flags at the end.
Other things I have tried:
o Browsing to “Gw2.exe” and clicking on it directly, without using a shortcut.
o Deleting the “Local.dat” file from the “C:\Users\(username)\AppData\Roaming\Guild Wars 2” directory.
o Ensuring neither the gw2 directory nor any of the files within it is set to “Read Only”.
This has been happening for weeks, and it does not seem to be behavior that is experienced by others I’ve asked in-game.
Any help is appreciate. Thank you in advance!
I submitted an in game /bug with a screenshot a short while ago.
My new laptop crashed, so I booted up my old laptop which had not updated GW2 in months. The game updated and when I logged in, all player models displays as PvP gear when I am not in PvP areas. Conversely, when I go to Heart of the Mists, players models seem to display in their “normal” gear instead of PvP.
It seems like a flag in my UI settings may have been set incorrectly as to which gear to show. Things I tried:
1. Went back and forth to different zones, including HotM, to try to reset it.
2. Ran gw2.exe with the -repair flag.
Any ideas?
This is not about “targeted vs. non-targeted”. This is about “aggro vs. neutral”, specifically with respect to the Deceptive Evasion Clones.
I don’t care what the DE clone hits, as long as it is already aggroed on me. I don’t care if one of my phantasms with an AoE attack aggros additional mobs, because I can address that by switching my playstyle (i.e. not using that phantasm or only using it when there is a clear area). What I cannot control is a Deceptive Evasion Clone popping out and attacking all the innocent, previously-neutral wildlife around me. If I evade a mob who is doing 1200 damage to me and the DE Clone aggros a previously neutral mob, I now have 2 mobs doing 1200 damage to me and then 3 and then 4 over the course of what originally was a 1×1 fight … so what’s the point of ever evading with this mechanic? All you’re doing is potentially inviting more damage than you initially had to worry about.
So, the issue is “attacking aggro vs. non-aggro mobs by the Deceptive Evasion Clone”. If a DE Clone pops out, I have aggroed something, by definition. There is never a case where the DE Clone pops out without me being on some mob’s aggro list. The DE Clone should attack that mob and only that mob(or any other mob on whose aggro list I already am).
Please don’t confuse the issue here with talk of “targeted vs. non-targeted”. Start your own thread or contribute to the multiple other threads in this forum which discuss clone targeting. =)
I can’t imagine that Deceptive Evasion Clones attacking neutral, non-aggro mobs was a design decision and not merely a bug in the code. Well, I suppose I could imagine it if I tried really hard, but that’s beside the point. It’s an annoying and poor mechanic and I hope that ImportantPeopleAtArenaNet™ agree with me and change it. =)
I’m fighting an angry mob. I dodge. Yay! A clone appears at the point of my dodge, to confuse my foe and defend my person. Yay! Instead of attacking my target, the newly-appeared clone attacks the nearest mob, even if it is neutral and non-aggro. Boo! The neutral and previously non-aggro mob, which is usually random wildlife, is now angry at my clone. Boo! It one-hits the clone. Boo! It realizes that I was the true villain that interrupted its peaceful grazing, and starts attacking me. Boo!
I can’t tell you how many innocent moas have had to die because of this. Please fix it so that clones which appear from dodge attack the Mesmer’s target or the mob who actually performed the attack which was dodged. Clones which appear from regular hotkey abilities seem to attack my target properly instead of aggroing non-aggressive and neutral mobs.
I’ve had fights where I started with 1 regular aggro mob and ended up with that mob, plus a moa, a moose, and a ram (and they all walked into a bar …).