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Petless Ranger until we're fixed?

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

I have now rolled a warrior, mesmer, ele, and guardian to try and forget about my ranger but I really enjoy the playstyle of the ranger. It’s also, extremely hard to give up on spending well over 100 gold trying different builds/gear to be successful. However, it is a complete bummer to try and use pets successfully in WvW; where I spend most of my time. I don’t think giving rangers a 30% buff to make up for the pet is viable b/c it will break PvE. However, a small buff and a passive pet might be something that wouldn’t break PvE and greatly increase rangers effectiveness in WvW. Anet needs to either figure out if they can fix the pet AI (to hit moving targets) and do that or move pets to a more passive role for rangers. What I mean by passive role is more like spirits where they apply certain boons for the party. The ability to call on the pet could be tied completely to a cooldown or it could be tied to something similar to how warriors build their adrenaline. Also, it’s crap that a thief can cloak off of our pets and keep us in combat speed. I mean it is very hard to escape a bad situation b/c pets do not respond well to the return f3 function and others abuse the ability to keep the ranger in combat speed by hitting the pet.

wow Togo that sounds amazing

they could change our “class mechanic” to pet CD’s instead of the pet being out ALL the time, and they could make them beefier and/or immune to damage while they do damage because they are on such a long CD….but buff our initial damage the actual ranger since the pet isn’t out all the time like it is now

although i would feel this could be like mesmer clones, except they would be out longer and you don’t destroy them to do damage

i think it would be kind of cool working up an adrenaline or “tuned to the wild” bar for your F1 pet or F2 pet….and then calling him in to do damage for like 30 secs or so…and perhaps tie in a 10 sec buff for certain pets….ie fury for cats

seems pretty legit to me

This is a great solution, another one would be to make an elite skill-signet where you could choose to get buffs from the pet – like bleeding from a cat pet, health from a bear etc. and change after what you need in the situation

Petless Ranger until we're fixed?

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

If you removed the ranger pet, I’d quit playing Ranger … it offers nothing else I’m interested in aside from a playstyle focused on steady damage (instead of burst) and a pet.

Same.

Although perhaps they could alter the traits so that you don’t have to pick up the profession mechanic trait line (Beastmastery) to make them beefy…

I find it kind of funny, while playing my elementalist, EEEEEVERYONE goes at least 20 points in Arcane if not just full but I fervently resist that bandwagon. Don’t need to have 9 sec attunement swaps just to function and don’t need to be wasting my dodges on spells when I could be using them to…dodge stuff…

Now here in the Ranger world, people don’t want to dip into their profession tree but I’m all for it! I love how good it can make my pets and I like trying to use my skills to support them but everyone seems to want to resist using the pet at all.

To me, it’s pretty easy to keep pets alive and pumping out effects, even the more fragile birds/cats. And the sturdy pets can eat attacks better than most of your other anchor professions. Although I’m not very good, I’ve heard it performs decently well in many 1v1 or 1v2 situations but it’s not a great zerger.

To me, the class seems to work, it just has some kinks to work out like pet AI and other things directly related to how pets work (seriously, Vigor on a pet is pointless…but they can still get it for some reason…that among other things…). You just can’t expect all classes to be able to do everything really well, some classes will perform better in specific situations and that seems fine.

But the pets doesn’t really work in sPvp and WvW no matter what

Petless Ranger until we're fixed?

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

If you removed the ranger pet, I’d quit playing Ranger … it offers nothing else I’m interested in aside from a playstyle focused on steady damage (instead of burst) and a pet.

Well nobody is talking about removing the pet, only giving rangers a buff if they choose to lose the worthless pet

Redesigning the Ranger. ?_?

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

This is amazing and would be a great addition to the ranger profession, but I’m sure it is way over arena nets heads to make these kind of changes to the AI. Can we get an official comment on this?

A quickfix to the whole pet situation is that we really need the option to have an elite signet (like “fuse with nature”) which removes the pet and changes the pet bar with 4 pet-like buffs much like elementalists.

Example: you could choose between – cat (stealth and bleed damage on backstabs) bear (more survivability) bird (faster movement and chance to proc quickness) Drake (aoe damage on proc on standard attacks)

We could get some nice animations on the ranger – like wings in bird etc. to top it off. We could still play the ranger class but not be limited to always having the aggro/wiping pet on our sides

Rangers are good everywhere..except dungeons

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

Pets are literally 50% of our damage why whould I call back 50% of my damage on a boss? Does that make sense to you? And I am well aware of weakness I use black bear tons on higher level fractals…pets straight up die to much and so do spirits theres no sugar coating it and this whole “pet management” of calling your pets back and swapping I am fully aware of. It is a stupid system that needs change as it feels like an alpha stage pet mechanic.

Also on devourers and their combo fields try using your devourer in coe, end boss of most fractals, and other dungeons that dish out hardcore aoe. Yes they can survive but only if the boss is standing still the entire match….

^
Pets are useless vs bosses and make sure nobody wants a ranger in their group

Pathetic Perception of Rangers

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

Rangers do suck and I’m seriously considering rerolling if nothing happens soon. I really want a ranger option to be lose the pet and have different “pet buffs” as a supplement.

New signet to fix Rangers? Your thoughts!

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

Devs will never allow rangers to play without their pet in gw2 they said this numerous times.

Well you have one stand until you take another… and they already allow rangers to play without pets in dungeons most of the time

This topic is about what the “ranger-community” thinks and not what devs think – devs can write what they think themselves

For me it’s just i love the range(d)r part of the play, but the pets stupid AI and wiping all the time sucks. I really believe this would make my playing experience a lot more fun.

(edited by SlemFyr.7936)

New signet to fix Rangers? Your thoughts!

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

Agreed 100%!
But the problem is all Elites have long cooldowns.
And gaining buffs from it aint good enough as it can be stipped or turned into conds easily.

Unless its an Active/Passive Elite Signet.
Passive = Pure Ranger no Pets increase Precision & 10% Chance to gain QZ on hit.
Active = Beastmaster. Pets active.

lol i bet no one gonna active it

Yes it should be a passive(/active) signet to give the option to remove the pet completely

New signet to fix Rangers? Your thoughts!

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

Well pets are good in PvP and are -ok- in dungeons (just about every non pet option is better atm though which needs fixing).

That being said, I don’t think this is what we’d need, especially since it’d leave the rangers using this without a profession mechanic, which ANET doesn’t want to happen…

The petbar could be replaced with profession mechanics that symbolised the animals – something like elementalists attunements – bear, wolf, cat, bird or something like that

New signet to fix Rangers? Your thoughts!

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

Elite skill (signet) = no pet

“fuse with your pets signet” – each pet type drake, birds etc. gives a different buff type to the ranger – like bear gives increased health, cats giving bleeds, drakes aoe damage etc.

If you want massive bleed you “equip” two cats and to use with your “fuse with your pets signet” or combine two different animals to have different buffs

In my opinion this would be the quick fix needed to get rid of the pets suck in dungeons / pvp

(edited by SlemFyr.7936)

Ranger update march 26

in Ranger

Posted by: SlemFyr.7936

SlemFyr.7936

Question: Why isn’t there an elite skill that removes the pet and buffs the ranger somehow?

Yes, why isn’t there ArenaNet ?
Lets make everybody happy and want to stay and play GW2

^
quickfix

Login error

in Account & Technical Support

Posted by: SlemFyr.7936

SlemFyr.7936

I can log in again now after resetting passwords multiple times not fixing the error…. so this was probably just GW2 servers having a temporary problem

Error 11:1001:2:1366

in Account & Technical Support

Posted by: SlemFyr.7936

SlemFyr.7936

Can we get a solution or at least a answer!!!

Login error

in Account & Technical Support

Posted by: SlemFyr.7936

SlemFyr.7936

I have this 11:1001:2:1366 now after a crash. COULD SOMEONE FROM GW2 TECH PRETTY PLEASE ANSWER WHAT IS UP WITH THIS

Error Code 11:1001:2:1366

in Account & Technical Support

Posted by: SlemFyr.7936

SlemFyr.7936

Same problem – happened after a crash of the game. Could someone from tech please make a reply to this