Showing Posts For SlemFyr.7936:
If you removed the ranger pet, I’d quit playing Ranger … it offers nothing else I’m interested in aside from a playstyle focused on steady damage (instead of burst) and a pet.
Same.
Although perhaps they could alter the traits so that you don’t have to pick up the profession mechanic trait line (Beastmastery) to make them beefy…
I find it kind of funny, while playing my elementalist, EEEEEVERYONE goes at least 20 points in Arcane if not just full but I fervently resist that bandwagon. Don’t need to have 9 sec attunement swaps just to function and don’t need to be wasting my dodges on spells when I could be using them to…dodge stuff…
Now here in the Ranger world, people don’t want to dip into their profession tree but I’m all for it! I love how good it can make my pets and I like trying to use my skills to support them but everyone seems to want to resist using the pet at all.
To me, it’s pretty easy to keep pets alive and pumping out effects, even the more fragile birds/cats. And the sturdy pets can eat attacks better than most of your other anchor professions. Although I’m not very good, I’ve heard it performs decently well in many 1v1 or 1v2 situations but it’s not a great zerger.
To me, the class seems to work, it just has some kinks to work out like pet AI and other things directly related to how pets work (seriously, Vigor on a pet is pointless…but they can still get it for some reason…that among other things…). You just can’t expect all classes to be able to do everything really well, some classes will perform better in specific situations and that seems fine.
But the pets doesn’t really work in sPvp and WvW no matter what
If you removed the ranger pet, I’d quit playing Ranger … it offers nothing else I’m interested in aside from a playstyle focused on steady damage (instead of burst) and a pet.
Well nobody is talking about removing the pet, only giving rangers a buff if they choose to lose the worthless pet
This is amazing and would be a great addition to the ranger profession, but I’m sure it is way over arena nets heads to make these kind of changes to the AI. Can we get an official comment on this?
A quickfix to the whole pet situation is that we really need the option to have an elite signet (like “fuse with nature”) which removes the pet and changes the pet bar with 4 pet-like buffs much like elementalists.
Example: you could choose between – cat (stealth and bleed damage on backstabs) bear (more survivability) bird (faster movement and chance to proc quickness) Drake (aoe damage on proc on standard attacks)
We could get some nice animations on the ranger – like wings in bird etc. to top it off. We could still play the ranger class but not be limited to always having the aggro/wiping pet on our sides
You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.
Pets are literally 50% of our damage why whould I call back 50% of my damage on a boss? Does that make sense to you? And I am well aware of weakness I use black bear tons on higher level fractals…pets straight up die to much and so do spirits theres no sugar coating it and this whole “pet management” of calling your pets back and swapping I am fully aware of. It is a stupid system that needs change as it feels like an alpha stage pet mechanic.
Also on devourers and their combo fields try using your devourer in coe, end boss of most fractals, and other dungeons that dish out hardcore aoe. Yes they can survive but only if the boss is standing still the entire match….
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Pets are useless vs bosses and make sure nobody wants a ranger in their group
Rangers do suck and I’m seriously considering rerolling if nothing happens soon. I really want a ranger option to be lose the pet and have different “pet buffs” as a supplement.
Devs will never allow rangers to play without their pet in gw2 they said this numerous times.
Well you have one stand until you take another… and they already allow rangers to play without pets in dungeons most of the time
This topic is about what the “ranger-community” thinks and not what devs think – devs can write what they think themselves
For me it’s just i love the range(d)r part of the play, but the pets stupid AI and wiping all the time sucks. I really believe this would make my playing experience a lot more fun.
(edited by SlemFyr.7936)
Agreed 100%!
But the problem is all Elites have long cooldowns.
And gaining buffs from it aint good enough as it can be stipped or turned into conds easily.Unless its an Active/Passive Elite Signet.
Passive = Pure Ranger no Pets increase Precision & 10% Chance to gain QZ on hit.
Active = Beastmaster. Pets active.lol i bet no one gonna active it
Yes it should be a passive(/active) signet to give the option to remove the pet completely
Well pets are good in PvP and are -ok- in dungeons (just about every non pet option is better atm though which needs fixing).
That being said, I don’t think this is what we’d need, especially since it’d leave the rangers using this without a profession mechanic, which ANET doesn’t want to happen…
The petbar could be replaced with profession mechanics that symbolised the animals – something like elementalists attunements – bear, wolf, cat, bird or something like that
Elite skill (signet) = no pet
“fuse with your pets signet” – each pet type drake, birds etc. gives a different buff type to the ranger – like bear gives increased health, cats giving bleeds, drakes aoe damage etc.
If you want massive bleed you “equip” two cats and to use with your “fuse with your pets signet” or combine two different animals to have different buffs
In my opinion this would be the quick fix needed to get rid of the pets suck in dungeons / pvp
(edited by SlemFyr.7936)
Question: Why isn’t there an elite skill that removes the pet and buffs the ranger somehow?
Yes, why isn’t there ArenaNet ?
Lets make everybody happy and want to stay and play GW2
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quickfix
I can log in again now after resetting passwords multiple times not fixing the error…. so this was probably just GW2 servers having a temporary problem
Can we get a solution or at least a answer!!!
I have this 11:1001:2:1366 now after a crash. COULD SOMEONE FROM GW2 TECH PRETTY PLEASE ANSWER WHAT IS UP WITH THIS
Same problem – happened after a crash of the game. Could someone from tech please make a reply to this