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What made this game great

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Posted by: Slothrop.6871

Slothrop.6871

Having just got back into the game, I totally agree with your thoughts on PvE (and the thoughts in the thread in general). I loved progressing along weapons even though it was done fairly soon, and I loved dungeons and just exploring. Really do wish the emphasis on exploring and wandering around was put back into the game.

I remember right around release a lot of talk from the developers was about how they didn’t really wanna focus on endgame too much, and that GW2 was as much about the journey as the destination. I’m willing to believe that that approach was found to not make much money, and certainly everyone will eventually get 9x characters to max level and then not want to play anymore… but I liked the idea that I’d get a character to 80, do the endgame content for a while, then take a break and level up some other character in brand new zones. I wish that felt like the emphasis in design but it simply doesn’t. I’m lucky now that I get to level up characters with friends who started the game again with me, cause if I didn’t have someone to level with I don’t know that I’d have any reason to play the game (maybe try getting good at PvP).

What I Expect from the Next Xpac

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Posted by: Slothrop.6871

Slothrop.6871

Why is it unrealistic to expect for 50$ more than 10% of what you get for 60$? HoT was barely 10% of the full game, and I’m being generous here.

Seriously, if they could sell the game for 60$ at launch with 25+ maps including WvW then they should be able to sell an expansion with 3 gvg maps and 15 PvE maps for 50$.

This is a really crucial point for me. Even though I’d expect less content in general for the same price for an expansion, I’d expect SLIGHTLY less, not dramatically less. The cost of supporting a game for time after launch is that it must be done with a smaller team, so that means slower output. That’s fine and I get that. But HoT on release was not even remotely comparable to its price tag.

I’ll personally be looking for at least
1-3 new classes
Content added to current classes
1-3 new weapon types
Maps of VARYING LEVELS
Either a new race or perhaps more race differentiation in some way, just to spice each one up a bit

New maps of levels other than 80 is big for me. I understand feeling the need to keep top-level players happy, but some push to re-experience the leveling process in new ways and new places would be very exciting, since I consider one of GW2’s strengths to just be exploring and wandering into places, not following signposts for the current month’s story. Back before launch, GW2 was sold as a game where the “whole progression matters,” not where everybody is rushing to the max level to do raids/important content. That pitch is still attractive to me and I’d very much like some service paid to that ideal, even while being unable to deny the importance of appeasing the maxed-out players. A new race to run through new zones would be all gravy.

The Tengu/Caromi.

in Guild Wars 2 Discussion

Posted by: Slothrop.6871

Slothrop.6871

Hopefully—HOPEFULLY—the next expansion will have a new playable race. It definitely would be a lot of work, but based on the wiki the Tengu are already partially on the way to being a playable race: their skeleton is based on/identical to the Charr’s and they have various models and animations, even ones that didn’t get used.

The main draw for me for a new playable race would just be more lvl1-79 zones. I actually really enjoyed leveling through the game the first time through, and if they made the lower-level zones just a bit harder (not smash-your-face difficulty, just slightly more dangerous), I would be EXTREMELY excited to play every bit of GW2 again. Even without a new race I’d love new zones from lvl1-79, though at least as the game currently stands a new race is the most obvious reason for those getting added. Revive the rest of the game, ANet! It’s so beautiful.