Showing Posts For SmashGd.1056:

Condi Berserker

in Warrior

Posted by: SmashGd.1056

SmashGd.1056

Condi warriors are nich and they work great but sadly they are boring as crap. if i wanted to stand still and just press buttons from range i would play ele/ ranger. I have played warriors since gw2 OG launch and a condi warrior for the better part of a year. When berserker came out i was intrigued and did what you did built the sinister warrior setup to try to maximize that burning. yes its cool to see 12 k burning ticks but your gonna have to min max yourself all the time to keep that up. also standing still inside your fire field to combo field proc is essential. In short you will probably enjoy yourself for the first month and slowly realize how boring it is and go back to GS spamming, but hopefully it works out for you.

Berserker BWE3 Feedback

in Warrior

Posted by: SmashGd.1056

SmashGd.1056

Condi Warrior feedback.
I have much experience in the condition damage warrior and I would like to offer some feedback on the current torch and longbow as they provide the most effective dps for condition damage as of current.

Longbow
the longbow primal burst skill while i love the changes to the size and the rectangular shape I feel it lack luster in the burning department. When it comes to conditions many of my effective builds rely on applying the max stacks in the shortest period of time. when I activate the primal burst skill I only get 2 stacks of burning upon using it. which for me is a lack luster amount considering i could simply use dual shot (#1 skill for you newer players) and get the same amount. In short Long bow primal burst may need 1-2 more stacks of burning upon cast or allow the fire field to apply more over the duration.
TLDR: Change Primal burst to give more burning on cast or allow more burning over duration.

Torch
I still find this weapon to be lackluster for a condition build even with the trait that reduces the cooldown the 20 seconds on flames of war is very long and cumbersome to keep burning up. the torch and sword primal burst offers great condition burst but the duration of the burning is a little low making an extended fight against a boss mod or raid boss a much worse choice for maintaining high burning dps. I would much rather use a long bow to maintain stacks because the cooldown for berserk is much lower than the cooldown for flames of war. the torch 4 skill while a decent way to cripple foes trying to escape leaves the amount of burning to be desired. I feel like of the skill hits multiple times should add multiple instances of burning. I am not sure if this was intended and it is not working as such or not. maybe lower the stacks to 1 and apply it in 5 pulses for a total of 5 stacks that would give us something to help us keep our burning up while we wait for the cooldown of weapon swap to go back to long bow or berserk to use the sword primal burst.
TLDR: Change either cooldown of flames of war or allow attacks to stack burning over duration. Blaze breaker need more burning no cripple.

traits
King of Fires: Best Trait ever made for condition damage warriors, allows us to keep burning on more than one target while large aoe attacks are on cooldown. but the 20% burning duration is very meh I can get the same thing out of a superior sigil of smoldering which only increases burning by about a 1/4 of a second. either up the burning duration to 40% or allow 20% overall condition duration.
TLDR: King of Fires Add more burning duration or change to overall condition duration

Last Blaze: this skill actually i feel is a little too strong when there are 5 targets nearby and super lackluster when there is one target available. keeping 1 stack of burning for 3 seconds on 5 targets is great especially when you are in melee with a torch, but against a boss there is no reason to use this unless the only rage skill you use is Outrage or Sundering leap. Suggested Change: lower to 3 max targets increase number of stack of burning to 2-3 lower duration to 2 1/2 seconds.
TLDR: Too strong for aoe too weak for one target. lower max targets to 3 increase stacks to 3 lower burn duration.

Rage skills

Shattering blow: completely useless for condition builds considering we are focusing the berserker on burning damage. 4 stacks of bleeding not worth the cast time and the small reflect time is too hard to use consistently. Suggested change Change damage to burning lower stacks to 1, 2, 3 for respective ranges lower duration to 4 seconds

Blood Reckoning: Heal skill needs to be revamped, heal skills usually are a skill we like to use as an “oh cr@p button” a heal skill that you need to preemptively use for the full effectiveness is not helpful. 25% crit chance added is way too much considering with fury and any gear that as precision on it you will have about 75-80 percent anyway. if you use the signet precision you are already at over 90%. Suggested changes increase base heal by 200% lower crit healing.

A thank you to ArenaNet for the chance to theory craft and test these classes. Looking forward to seeing condition warriors take over the world.

your fan for life,

Bloodsoaked Orchid

Verbal Abuse Issue?

in Guild Wars 2 Discussion

Posted by: SmashGd.1056

SmashGd.1056

Thank you all, I was not very aware of the block feature. As i never had to use it >_> our community is pretty much awesome. so thank you for giving me insight and I hope you are right one incident does not equal trend.

Verbal Abuse Issue?

in Guild Wars 2 Discussion

Posted by: SmashGd.1056

SmashGd.1056

Dear GW2 Staff and Players,

As a long time member of GW2 the greatest feeling this game has given me is a sense of community and helpful fun attitudes. For over 2 years I have never once had an issue with a player. I came from a long line of League of Legends gaming and frankly I left that game because of how horrible the community was. Now recently I had to report a player during a super casual CoF dungeon run. Why? because this player began to spout out all this harassment on us. It made me uncomfortable and brought back many bad memories of bad times playing LoL. While I understand GW2 has a competitive side as well in no way does running a casual dungeon warrant such abuse. And here is where my concern lies. ANet, how will you respond to the ever growing population and how will you address these players who bring their rage and toxicity into our game? I do not want to see our game filled with a community of raging, and angry people but i realize that that will happen eventually. I just want to know that ANet and the players realize their duty to keep this game at the best and most friendly community of any MMO. Thank you for your time.

Sincerely,

Bloodsoaked Orchid