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Posted by: Smyles.9475

Smyles.9475

Cedrick Klom
Eredon Terrace

December 10th Elementalist changes

in Elementalist

Posted by: Smyles.9475

Smyles.9475

In the 1600hrs of playing ele in this game, and never complaining on the forums about changes, has just ended for me. This Dec 10 preview changes has actualy motivated me to speak to anet for once.

Dec 10 possible changes:

  • Arcane V – Elemental Attunement. Moved to Master tier
  • Arcane VI – Renewing Stamina. Moved to Master tier

My first thoughts on this specific change: Can anet unbind my 2 incinerators so i can sell them. But to be serious this has a huge impact on the current d/d meta build. Which is the not only the most viable way to play ele but THE FUNNEST WAY to play ele to. Now I haven’t had time to read over the forum post of other players but I’m sure this should have been brought up. Everything else changing is ok boderline meh, but I want to add something fundementaly core which can’t be overlooked anymore.

Core features that cannot be overlooked anymore.

  • Utility skill 7-9, cantrips have been getting heavily nerfed, but still today the most viable utility skills(arcane is also fun to use). In 1600hrs of playing I have yet to use 1 glyph, 1 signet. Buff them or take them out. And please dont take away ability that cantrips did and put them on the sigents like last time (summer balance patch) give the utility skills you wanna buff NEW abilities.
  • Conjures; I really liked how you pushed those in last balance patch, but seems like it ended there. Either take them out of the game or make them semi broken. Why? Because your losing the ability to use of 15 of your skills the minute u pick one up. And the skills a conjure weap. provides are not strong enough to justify picking one up. In pvp if you a conjure weapon and someone goes to engage you, you basicly need to drop the conjure weap. right away because it is not strong enough to pvp with.
  • Still many random traits that are useless, to many I can’t reacall at the moment(basicly most of the fire line). It would be nice if you guys could rework those instead of changing current trait lines, and giving us time playing the new changes. Now we are stuck spending time changing the current meta trait lines to fix the changes in the new patch. No time to really explore the other changes. Not sure if this make sense, comment and I wil ltry to re explain.
  • Base weapon skill sets, again gona try to keep it short. But to this day there are scepter skills, focus skills, staff skills and dagger skills that have overly long cooldown or are just useless/out of place. Example some of the off hand dagger skills like ride the lightning have extremly long cooldowns which to me seems out of place for what the skill actualy delivers. Staff/Scepter number 1 skills are all just awkward, to weak maybe, they just feel wierd. Some weapon skills like dagger main hand water our extremly weak, other weapons also feature the fire/earth etc. weak attunement section.

I hope this read out clearly and anet pay attention to what the ele community has to say about the state and future state of the class

Dirt Covered Object

in Bugs: Game, Forum, Website

Posted by: Smyles.9475

Smyles.9475

Still can’t find any dirt covered objects.

Nodes in Malchor's Leap Reset everyday

in Bugs: Game, Forum, Website

Posted by: Smyles.9475

Smyles.9475

hi,

Now I’m not sure if this is a bug, but I was wondering why do the nodes in Malchor’s Leap reset everyday while the nodes on Cursed Shore/Frost Gorge stay the same until a server patch.

Server : Eredon Terrace [NA]