Showing Posts For Sneaking Stig.6820:
Wow pet controll was most defiantly better.
Pets in gw2 will never be fixed until birds can fly, cats and spiders can climb.
Teeny weeny string bikini OP? Birds fly high in the air so no melee can hit them?
But spiders and cats climg in trees and stealth there to do a suprise attack on the enemy would be hilarious
And i’m probably going to get butchered for saying this but:
The pet control in WoW as a hunter is something A-net should be looking at. WoW hunters are truly Beastmasters compared to Rangers here.No argument there. I don’t feel it needs take the entire control system, but at the very least pets in WoW felt very…snappy? You hit the button, it did it.
I have this issue with a lot of MMOs, as when friends lured me to City of Heroes, Champions, D&D, and Old Republic, the combat rarely felt as responsive and crisp as WoW’s. I’m not sure how to explain it, but other WoW players usually know what I mean.
Champions Online and Guild Wars 2 are two games with combat that is as responsive and, to me, deeper, but the pet system certainly isn’t as polished. Aside from the jaguar and birds, most things feel clunky, even if I accept that the drake is “casting” it’s breath.
I agree they don’t need to take the entire system, but having the ability to place youre pet at a location and it stays there until you tell it to do otherwise should be in this game aswell. And when you told the pet in WoW to attack a target, it did it straight away, no delay og any problems at all. + You could control what skills it would use on the target, (The auto atk chain on pets is pretty annoying)
A-net, just transfer the Hero system from GW1 to our pets in GW2, and lots of pet-problems are solved.
If anyone knows Jon he is big time trolling.
Expect big things…That was the point of my post.
Only problem is that he made us expect big things in the November patch aswell….
And we all know how BIG those things were.
You know what might actually be nice? That when a pet is defeated and limps back to the Ranger; that the Ranger can actually REVIVE the pet as they would another downed player.
Sure, you’d have to stop attacking for a little while, but at least you could get your pet back up instead of being forced to wait for pet-swap to come off cooldown…
You could, until A-net nerfed it in September.
Btw; I don’t wanna share my build, but none of the updates that has come over the last months have removed the annoying “Obstructed” even though the MOB is in Melee range of me…
And i’m probably going to get butchered for saying this but:
The pet control in WoW as a hunter is something A-net should be looking at. WoW hunters are truly Beastmasters compared to Rangers here.
I can already visualize the upcoming patch notes:
Ranger:
The visuals of the HoM Rainbow Jellyfish have been changed to be more exotic and not to be similar with the ordinary Blue Jellyfish.
Thief:
xxxx
“The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.”
So the thing i haven’t even seen on this forum at all, or have been adressed as a problem get’s fixed? While the things we’ve made tons and tons of topics about doesn’t? The time you spent on fixing GS you could have imprived the missile speed on LB, roll back on QZ to the way it was, increase LB/SB dmg, remove root on sword, fix the pet AI, change the traits, improve signets, improve shouts+++
Things we’ve actually SAID NEED CHANGES!
WOW now I can block with my useless greatsword while moving?! I am deeply impressed…
Something Guardians could from the start.
"
Poof! Someone called and I am here. We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.
While we work hard to keep updates going on all professions, not very build us going to contain fixes for everyone due to the nature of software development. One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
Ok I can’t type more with tiny phone finger keypad. See you in game!
Jon"
Improved the effect chance on ranger spirits to 35% base and 50% when traited.
Beastmastery minor traits now use the correct icon.
Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
Protecting Screech: This skill now states the correct duration of 4 seconds.
Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
Throw Torch: The speed of the projectile has been increased.
Maul: This skill’s damage has been increased by 40%.
Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
Whirling Defense: This skill was updated so that it interacts better with combo fields.
Splinter Shot: This skill is now a small projectile combo finisher.
Coral Shot: This skill is now a projectile combo finisher.
Feeding Frenzy: This skill is now a projectile combo finisher.
Mercy Shot: This skill is now a projectile combo finisher.
Where’s the signet, shouts, weapon, build diversity, update notes? 16 Bulletin points? I see 14.
Thank you A-net, for destroying my most beloved class from GW1 since 2005. I decided to be a ranger since the first time i saw the GW2 ranger skills. But after this huge HUGE dissapointment, i’m going to concentrate on my guardian, and rather make a different ranged character.
Maybe a warrior since they got a Longbow buff, and we didn’t.
Good job A-net, getting an official to get us excited and get our hopes up, then blow it to kittenland and letting down probably thousands of players.
A-net should learn some from the pet mechanics from WoW. (Yes, the pet system in WoW kills the one in GW2, don’t even think about denying it since i’ve played gw1 since ’05 and played WoW for 6 months, and only played as Ranger/Hunter).
Can anyone confirm that the 33% regen time-increase trait applies to TU? I have it traited, but I coulda swore it was still 10 seconds long. :/
It don’t, i’ve tried it myself numerous times. And TU don’t benefit from it at all.
The problem Loki, is that in GW1 traps didn’t have range. So when we come here and put down a trap, run away and waiting with my LB and enemies pop the trap where i put it. The trap get’s teleported to the 600 range in front of me, far far away from the mob/person that popped it. Big F’up!
And DirtyDeeds, there’s no such shout called battle roar for rangers… We have call of the wild. But that’s on our warhorn, not uti skill.
Worst thing is that ^ isn’t that far off either.
But instead of buffing axe, they will buff 1h sword dmg but we will still be rooted while using it.
There’s a delay, roughly about 1 – 1 1/2 second on poison volley (SB #2 skill), so it won’t cast if you use quick shot (SB #3 skill) straight after.
Btw: I reported alot of these bugs already in headstart, and the weeks that followed. So don’t get youre hopes up to high. =/
(edited by Sneaking Stig.6820)
Come on, rangers have always been the most nerfed class. (For some extremely weird reason.) But we still kick it, you know why? Because we have to learn our ability’s and our class to actually be good at it. I doubt we will ever get the buff our class needs, but as long as they don’t nerf us even more I don’t really mind. I still kick thieves and warriors butts.
And to the GW1 ranger; Are you crazy? We were epic good, and extremely versatile compared to any other class in GW1.
(edited by Moderator)
Same thing happened to me just now.
We took Twilight Arbor on all 3 paths just now, and the first path gave me only 30 tokens. Second path gave me 15 tokens, and the last path gave me 6 tokens.
And it was the first time today i have done this dungeon on explorable.
