Showing Posts For Sneakymanatee.3784:

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Sneakymanatee.3784

Sneakymanatee.3784

Rev hammer 2 laziest nerf ever. Everyone agrees that Rev does too much damage. Making it so 3 revs hitting the same target at the same time only allows 1 Rev to do damage is either a bug anet should have caught or a terrible, terrible design decision. 1 person should not be able to prevent teammates from doing damage. Nerf the base damage and fix the double hit mechanic.

WvW upgrade times are broken, anet can’t do math so they either make it too fast or too slow.

WvW dead game mode and is probably past the point of resurrection because anet obviously doesn’t care about it, has no idea what they are doing, or simply wants the game mode to die because #esports and outfit cash from pve whales. Chase those spectators, people really want to watch whatever 3-4 classes/builds are meta at the time before anet ham-handedly tries to balance pve/wvw/pvp at the same time.

Here is a hint. Nobody cares about too much damage in PVE. 1v1s, 2v2s, 5v5s in PVP are different than 30v30 in WVW. You have split builds in PVE/WVW/PVP, put in different balancing per game mode. I am sorry but you will have to put development time into separate balancing if you want the competitive game modes to be balanced.

WVW top priority, hahaha. I am sure the vast majority of primary wvw players would prefer if you reverted to old bls, old stab and never touched the game mode again. Your WVW team is completely disconnected from what the (admittedly difficult to please) WVW player base wants.

WvW and the Heart of Thorns Release

in WvW

Posted by: Sneakymanatee.3784

Sneakymanatee.3784

4500 hours in game.
probably 3000+ in wvw.
3200+ ranks in wvw.
2 accounts.
Reset on Saturday night kills 2/3 of my useful playtime. No interest on karma training Friday night until 2 am est before a reset on Saturday night.

I am sure the Saturday night est schedule works for many. This is your chance to pick up the torch. I have been among those that wished anet gave wvw some love over the years, but I sincerely repent. PLEASE LEAVE US ALONE and let the wvw players make our own game type if you want to make decisions based on patch schedules. Forget wvw exists and put all your attention into pve and pvp. What company puts customer satisfaction behind internal convenience?

0/2 accounts with HoT orders. I am glad I waited because I have yet to hear anything positive for wvw. This commander is tagging down for good after this week.

Server Population Status: 2015

in WvW

Posted by: Sneakymanatee.3784

Sneakymanatee.3784

I don’t think it is outrageous to want to understand what aspects of a server’s population go in to calculating the difference between “Full” and “Very High”. If PVE population factors in(I think it must) it certainly works against the interests of high PVE population servers in building their WVW community.

The fact that ( as I write this) 3 servers are Full(DB-t3, BG-kitten-t1) and the rest are “Very High” is patently ridiculous. This states that the population of the lowest ranked server SF is considered equal with JQ. Megaservers removed the framework for robust server communities outside of WVW, yet heavy WVW servers still seem to be penalized by PVE populations through various degrees of restrictions on transfers.

I don’t claim to have an easy solution, but there needs to be discussion of a method to accurately reflect a server’s WVW population. Maybe something like aggregate player WVW time, calculated monthly?