Showing Posts For Snipeley.4071:

(guild)capes

in Suggestions

Posted by: Snipeley.4071

Snipeley.4071

I agree with Gummy, it would be awesome if capes were available as a backpiece from guild armorers in addition to the backpacks. As for the Charr problem perhaps a a long/flowing belt or sash displaying their guild emblem would also be a viable solution. The main problem (imo) is that current the only method for displaying your guild emblem is either on an ugly lil’ napsack, or on equally not-so-pretty guild weapons.

Can the float problem on back items mentioned above be fixed by having the back items floated at different distances for each armor type?

New Skills & Choose your weapon skills

in Suggestions

Posted by: Snipeley.4071

Snipeley.4071

The main issue with that is the fact that it would remove the ability to know which skills you are up against in a PvP match. As of right now you have a rather good knowledge about what that Warriors with a Hammer and a Greatsword can do, but if they suddenly add 15 different skills for hammer and greatsword you won’t have a clue about what you are up against.

In my opinion that just makes the PvP more fun! Though I’d like to see the devs start with skills 1&2 being based off of the main hand, and skills 4&5 being based off of the offhand, while skill 3 is either unique to the combination or is a slotable skill of a few different options. Then they could move from there and introduce new slotable skills for each weapon. Some of my favourite Guild Wars: Factions PvP experiences come from running into the unexpected on the battlefield. (Like warriors specializing in knockdown using their secondary ele’s air magic, or necromancers that turned out to be nigh unkillable when fought in a group, or mesmers quickcasting other profession’s spells inorder to fast nuke your base) My point is this predictability is boring, adapting to the unknown is fun.

Guild Halls

in Suggestions

Posted by: Snipeley.4071

Snipeley.4071

Guild halls were in Guild Wars 1, why not have them in Guild Wars 2?

An instanced area you can access from the guild management panel, the guild hall you enter could be dependent upon the guild you are currently representing. The hall itself could be obtained as an upgrade through influence, it could even be a high level upgrade for the guild. Access could be limited through the ranking system, echoing the access rights of the guild banks.

Aesthetically the various upgrades a guild has obtained could be shown in the guild hall for example: a guild with lots of gold in their treasure trove could perhaps see a pile of treasure, or as a guilds political level increases emissaries/dignitaries from the various races governments (or orders) could wander about the hall occasionally making a remark. Halls could also be themed off of the architectural influences of each race or perhaps based off of the enemy types. Ex: Having a pirate cave with a treasure trove of gold. Guild’s could even open up their hall to the public for a limited time to host extravagant parties complete with fireworks and etc.

In terms of function the halls could provide; portals to the home cities (or L.A./WvW), unlockable merchants, damage test dummies (like on the Zaishen islands), and a meeting place for guilds that wish to organize before setting off on guild bounties and activities.

On a personal level I feel that guild halls would aid in providing a sense of community and perhaps pride, or accomplishment, to a guild. This in turn would strengthen the playerbase, and make Guildwars 2 an overall more enjoyable experience.

tl;dr I want guildhalls, they would be freaking awesome!!

P.S. Thanks for taking the time to read this sorry about the length and formatting. Please forgive any spelling or grammar mistakes I made.