Showing Posts For Snow Valkyrie Z.2641:
I looked through here and noticed that nearly everyone went really heavy with the armor or picked “outfits” … so here’s my Rev Armor…
Twisted Watchwork Shoulders, Brahm’s Chestplate, Phalanx Gauntlets, Aetherblade Heavy Legplates, Heritage Warboots, with White Feather Wing Glider
Three weeks and collection still not updating… /bump
— reported in game to Beta/Crafting as well —
Two parts of the Legendary Weapons collection Minstrel III are bugged.
The Evening Song
Reading the book, “The Evening Song,” located in the sub basement of the Priory during the Living World Story step “Hidden Arcana,” does not update the collection. I read it before and after touching the Hourglass.
Ode to the High Wizard
After killing the “Risen High Wizard” at the Narthex in Cursed Shore (hard enough to get to spawn now), playing “The Minstrel’s Song” repeatedly in several locations (after the kill both before and after the event ended) failed to update the collection.
If you add quivers (I’d love one), you would also have to add sword sheaths for the Greatsword and all sorts of other things…
That would also lead to the addition of “Wings” as well…
And the Shield would really get in the way.
I had a Necro pull my Ranger down the other day when it was just me and one other person defending against five of their players… I proceeded to kill the Necro and then get my kister back inside the Keep.
If you follow the links you’ll see his stats…
Power : 1475
Precision : 2014
Toughness : 1166
Vitality : 1275
Attack : 2539
WeaponDamage : 1064
ConditionDamage : 1122.8
CritChance : 56.29
CritDamage : 30
Armor : 2230
Defense : 250
HP : 18672
Healing : 0
I really only see two builds up there Axe/Bow and Trap using either trait 1 or 7 for Wilderness Survival (and 1 is used most of the time).
I can see using the War Horn for chasing or fleeing the enemy… but wouldn’t the fire condition damage of a torch be of more use in the seige/defend situations?
Anyhow… I’ll have to give it a bit of thought. Thanks.
You might take a look at the Doctor Who series… Episode 158 airdate 2 April 2005
The Forest of Cheem is a race of sentient, bipedal trees that are direct descendants of the Old Earth Trees. (Cheem being “The Great Tree” in their language)
Since Engineers and Elementalists effectively lose three weapon slots in inventory due to the lack of weapon swapping (main, off, & underwater)… activating those slots in a “reserve” state, would allow players to equip class weapons in those slots for use in applying sigils and damage modifiers to the equiped kit or conjured weapon.
The problem with this would be the “extras,” such as a dropped flamethrower or conjured bow, that any class could pick up and use… unless the attributes were either set by player level to a basic damage setting or set upon creation by the summoner’s “reserve” items.
With the auto-attack being fixed, this could be a potential solution to the sigils & damage issues people have brought up… or at least something to look at on the road to that solution.
Hmm…
Auto-attack is being fixed.
(edited by Snow Valkyrie Z.2641)
Greetings,
You have to activate the Auto-loot features through the F11 “Options” menu. With this feature active, your loot will pop up as icons in a system message in the lower right of the screen.