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Trait Deep Strike gives Signet of Might bonus

in Bugs: Game, Forum, Website

Posted by: Sokh.2097

Sokh.2097

Incorrect trait behavior/functionality: Warrior Arms I Deep Strike

The Warrior trait Arms I “Deep Strike” is not interacting correctly with the healing skill Healing Signet. Whenever I trait Deep Strike with Healing Signet equipped, the passive bonus for Signet of Might appears on my effects monitor even though Signet of Might is not one of my utility skills. The hero panel updates to show increased power from Signet of Might and additional precision from Deep Strike as if Signet of Might was slotted as a hidden fourth utility skill.

I can temporarily remove the bonuses by momentarily equipping Signet of Might and changing it to another utility, but if I travel across a map or zone with Deep Strike traited and Healing Signet on my bar, or untrait and retrait Deep Strike, the bonuses reappear.

I could not replicate the bug using other warrior signets besides Healing Signet.

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Sovereign Scepter

in Bugs: Game, Forum, Website

Posted by: Sokh.2097

Sokh.2097

Here’s a picture of the sheathed bug for the Sovereign Punisher. The model had the correct orientation prior to the April 15th patch.

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Does sword damage needs to be buffed? (PVE)

in Mesmer

Posted by: Sokh.2097

Sokh.2097

Is the third attack of the chain still bugged and does less damage if we have a boon?

Mind Spike is still bugged. It essentially makes mesmer sword auto DPS 12.5% less than it should be for most PvE content, assuming the skill tooltip represents how they intended to change the skill.

(edited by Sokh.2097)

Mesmer Mind Spike bug

in Bugs: Game, Forum, Website

Posted by: Sokh.2097

Sokh.2097

Mind Spike is still bugged following the latest patch.

Berserker's Power uses old 3/7/12% modifiers

in Bugs: Game, Forum, Website

Posted by: Sokh.2097

Sokh.2097

I was doing some testing in the Heart of the Mists and discovered the warrior trait Berserker’s Power is using the old (and now wrong) 3/7/12% damage modifiers from before the June 25th update. According to the trait description and update notes, these modifiers should be 5/10/15%.

For instance, if I crit the last hit of my Triple Chop without using the trait and get 587 damage, I would expect to see 587*1.15=675 if I were to be using the trait with full adrenaline under the same circumstances. Instead, I see 657 (587*1.12=657). I’ve tested hits at the different stages of adrenaline and they all seem to be using the old values.

Testing was conducted using a character with 30 points in Strength with and without Berserker’s Power (no other major traits were selected) using a PvP Steady Axe (no sigil) against the Heavy Target Golem. I never dodged to ensure Stick and Move wasn’t a factor.

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(edited by Sokh.2097)