Showing Posts For Sophia Aeon.6385:

Golem Rush

in WvW

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

I was there on the Piken side and this is true:

I suspect the comm on PS was bored and was making golems for fun and a rush.

Just simply looking to try something different in a dead matchup and alpha golems were a bit of fun. Tbh we so heavily outnumbered you it was just a matter of choosing how we would take down those keeps. “Clever” tactics would not have made any difference. I’m sure we would have preferred good fights on any border or EBG, but without those this was “an alternative”. Not a great one for either side.

This is not to criticise either of our opponents. It was only a few weeks ago Piken was suffering with low numbers – what goes around comes around and will do again! And earlier in the week we had some good fights, especially with SFR. But now SFR and Abaddon have understandably given up and much of the day it’s hard to find something to keep people entertained!

The real problem is this:

Piken Square had no reason to be put in the same bracket with our servers.

Last week Piken won an even more absurd number of skirmishes and according to Millenium we were gaining 124 ranking pts (pretty much unheard of at the end of the week!) and leaping to position 4 in the table. Then the new matchups came out and it seems no one in Europe had their ranking changed at all. Instead of a matchup with Riverside and FSP (which would have been “tough”!) or Deso, we ended up still 7 in the table and traded 3rd place Gandara for 9th place SFR. Crazy! Here we are again gaining 80+ ranking pts and feeling a little frustrated. Hopefully Anet will change the rankings this week and things will get more challenging!

ps. The opposite is happening to Gandara, who Millenium calculated were down 90 ranking pts last week and are down almost 100 pts this week. The only thing that kinda saved their matchup is they got picked to play two much lower ranked servers.

Thank you for your honesty. Personally, I respect you very much (your server) and I admitted from the beginning that in this moment you are far beyond our capabilities and for demonstrate somewhat to everybody the quality of your game, I will post a link with one of your dedicated guilds Blob, which we have dealt this week several times too and in the end they have gained our respect.

https://youtu.be/jLiVIsvYIRE

P.S. I am rather angry on Abaddon Mouth which instead of trying to attack you, and putting in this way more pressure on you, giving to everyone the satisfaction of a more balanced confrontation, they are still attacking us, obviously considering us a much easier target than Piken Square, but nah… I really understand them. Surely they are also frustrated and upset just like us and trying in their own way, to wear a fight they can win.

Don’t mess with Norn women.

Golem Rush

in WvW

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

Guys, I see very few of you understood the meaning of my question which was more rhetorical, and which was designed to Arena Net rather than WVW players. I note also that even fewer have carefully read my explanation as Piken Square had no reason to be put in the same bracket with our servers.
Seafarer’s Rest and Abaddon Mouth are no servers in the bottom of the ranking, they are still in tier 3 and we are fighting in bracket 2. And yet, not only score difference but also the situation on the ground (Outnumbered on all maps most of the time) show that no matter what we do, by the end of the week we will not be able to earn more than the 1-2 skirmishes more, maybe, which is ridiculous. They are far above our league. What can clearer proof be Glicko system is inadequate?

That was one question and the second one was pretty simple: Why Arena Net, does not remove the restriction, to build more sieges per unit area?
But apparently, not everyone knows that there is one. Someone one suggests constructing 4 AC’s behind the door, or better 8. Good luck with that guys.
Because you should already know that you can not put more than 5 arrow carts (or any sieges) within a radius of 900 and that actually was exactly my question addressed to Arena Net devs. Why defenders have such limitation while attackers have not a similar limitation?

Someone was surprised in 2017 some still practice the Golem Rush and other one supposed commanders on Piken Square was bored. Obvious that is still practised, because developers from Arena Net allow it, and of course their commanders were bored. How else could they be if they have permanently 3-4 blobs, which kitten and crush few enemy groups on any maps and own or can capture anything they want any time they want?
I was saying earlier that in a few days we managed to “steal” them only two skirmishes, but you must know that this happened every time, around 5 AM (server hour) when our number was similar to theirs but in the rest of the day … no chance.
Look at the score on your server. Is the difference between your server and the first one, twice as big like in our case? If yes, then you know what I mean, if not, please refrain condescend us (SFR) because we know how to play this game too.

@Baldrick.8967

When did you join SFR?

Server has been dying for ages, although a few signs of life are noticed sometimes if a decent comm and guild get online, but it doesn’t happen often.

I suspect the comm on PS was bored and was making golems for fun and a rush.

Without defences already in place, or some organised defence throwing siege disablers and then condi, cannon, etc then ofc they are going to flip whatever they want against 10 unprepared noobs afraid to get their pixels hurt.

Waving from the wall and doing nothing achieves nothing. But this is exactly what I see so many people doing, even against catapults placed near max range. Last night I suicided against 3 catapults and a treb on out nw tower four times before got them down- run in, casting, die, respawn, run back around back , run in, attack, die. It doesn’t hurt.

Or standing waiting for someone else to throw down a sup AC, or worse still placing normal siege down on walls.

Too many wall flowers on SFR these days.

There are a lot more important issues facing wvw than a fun golem rush.

What a philosopher you are Baldrick.
I was here on SFR from the first day and unlike others who have left the server immediately as it “fell down” from first place in the rankings, I stayed here. We are how we are and do what we can. Those who do not like this server are free to go on other servers, it would not be the first time this happens. Unlike others, me and many others do not complain and we choose to stay here (incidentally, I believe that players migration between servers it is also a problem that Arena Net does not find time to solve), but my complaints were related to certain logical inconsistency relating to certain limitations, I will no longer resume the discussion.
But presuming you are on SFR, I must admit I have not noticed you yet, nor in my squad or in any other situation. But I promise you that if you put your Commander tag, me and other players will follow you in combat and you’ll be able to show us how things get done.

By the way, do you know by any chance a player named Ogma?

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

Golem Rush

in WvW

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

First of all, I’m sorry I did not say from the beginning that it was not about Omega but Alpha Golems.
My point and question were not about how you can defend against such an attack but if is fair that attacker can gather, let say, 100 de golems in front of your gate and the defender CAN NOT build 40 Arrow Carts on the other side of the gate.
It is easy to speak in theory about how you must defend in such case but in a real situation, things are not so simple.
From the beginning, I must tell you we were Outnumbered on all maps including EBG 60% of the day. They (Piken Square) have probably queue on all maps.
To understand more clearly the situation, I must say that in this moment (Wednesday at 9 PM) the score is 117 points for Piken Square, 64 points for Abaddon’s Mouth and 63 points for Seafarer’s Rest, That means that from 61 skirmishes played, Piken won 56, Abaddon won 3 and Seafare’s Rest 2.
So, how the attack happened? They’ve started coming 50 players, from EBG and their Home Border starting bringing supplies and building how many Golems they could. Then, they come to Bay and start clearing any siege we had on south walls. And we had, a lot.
After 10 – 15 mins of pushing and retreats they port back to bring more supplies and continue to build more golems at spawn camp (SW camp).
Then, when no one was expecting, they rush (using Messmer portals) in front of Bay door (south door). When we finish to “sound the alarm” they were already in. That T3 door has withstood a little over 30 seconds. I was on the wall at that time and I can not even finish my superior arrow chart. 40 people and 20 Alpha Golems rush in and butchered the first 15 friendly players which came to defend and after that, they run straight to the middle gate. 3 mins later they flip the keep.
Meanwhile, more and more friendly players start to gather in Garry (probably more than 20) preparing for a certain assault.
But I had suspected that the next target they will attack will be Hills and I run there to help build more sieges. I had suspected that they will attack the front entrance and not the southern one and I place a trebuchet near the Vista (the northernmost point) hoping to bomb the front gate until the other will try to disable them. And they came. Their vanguard was composed of 20-30 players and in less than two minutes they had cleared the entrance of cannons and Oil Pot. I use cows on them hoping to drain any supplies they have. Then an endless “line” of golems arrived in front of the gate, escorted by the remaining players. I was able to shot 4 times with my trebuchet with full hits but in vain. The gate was melting, and 40 secs later they get in butchered again a handfull of players stupid enough (like me), for trying to defend against that madness.
The Garry was next. So far, the golems were very damaged and I’m proud to say that first of us which manage to kill the first golem was I, with my arrow cart placed on the Lord roof. I killed 2 golems and my mates manage to kill 5 more but as you already suspected, we lose again. This time we stand almost 5 minutes.
It’s hard to fight 1 vs 3 + golems.
I do not want you to believe that I complain. It is normal to lose if you’re outnumbered. Until Arena Net will not find another way to balance the number of players between the three participating servers, this will always happen, at least during peak hours. But I can not understand which is the motivation for we are not allowed (those who defend) to build more sieges on a certain area. Why do we, the defenders, can not be allowed to build let say, 20 arrow carts too but they can come with an unlimited number of golems?

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

Golem Rush

in WvW

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

I have a question to Arena Net devs and ofc to anybody else know what I’m talking.
I play on Seafarer’s Rest (EU) which this week due to the famous glicko system was put in the same tier with Piken Square, (probably the next nr.1 server in EU).
It’s not for the first time but I’m pretty tired of searching a solution to golem rush. Do you think it’s fair/normal this style of playing?
I mean, how can 20 – 30 defenders of a T3 Keep stop a rush of 20 (Piken Square) golems guarded by 40 players. They flip all 3 Keeps (T3 each) in a blink. Each door was down in less than 40 sec. like it was paper.
My question is, why is no limitation of some kind if defenders are limited in building sieges accordingly? As a defender, you can’t build too many sieges in that place being limited somehow, but why there is no limit of using golems?
They use this time 20 Golems but I wonder, what if they come with 40 golems or 60, what then? What kind of defense should we use?
Something seems fishy to me.

Don’t mess with Norn women.

Unable to log in

in Guild Wars 2 Discussion

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

I still can’t login.

Don’t mess with Norn women.

We will have to roll back

in Guild Wars 2 Discussion

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

This is an update to the situation where soulbound items have been incorrectly soulbound to the wrong characters. After further investigation we’ve determined that there is damage to almost all character records that were played this morning, not just to those who transferred soulbound items to or from a bank. To repair the damage, we will have to roll back the state of the game and characters to prior to this morning’s release.

I think this is bullcrap, Mike.

Don’t mess with Norn women.

Agreeable option to not vote out DBL entirely

in WvW

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

What do I not understand is that if certain things work in real life, why should some people “try to reinvent the Hot Water”?
I mean, polls are actually an expression of democracy, so why should ANet try to please everyone when it knew that this would never be possible?
After all, if we want to use democratic methods and if we all agree that the majority should always decides over the minority, why not let the players of a server (or a server group) to choose by direct vote on what type of map (Alpine, Desert or other) want to play for next week?
This vote will be carried out in the game by WvW players, by mail (as the invitations already sent by Anet when a new poll start) or better, through a separate section of WvW window, which can be accessed by everyone who meets certain criteria (you know what I’m saying).
In this section, you could see the current voting result, to its conclusion, and also other surveys and/or a history of the previous voting. Actually, there was already something like in PvP (and many other PvP type games), when players are invited to choose which map they will play the next game.
Also, the different new proposed maps could be tested/shown first in EoTM (or on Beta servers) and in time if players like those new maps and choose to play next WvW week on them, so be it.
Thus, everyone would be “happy” and none which understands how democracy works would have nothing to comment.

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

Chest Rewards bug.>!!

in Bugs: Game, Forum, Website

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

I can open most chests (obtained in Maguuma), but so far I have 3 chests that are crushing my game every single time I try to collect them, two of them are green and one red. I hope the problem will be solved as soon as possible because I don’t know how many chests I can keep on the edge of the screen unopened.

Re-edited later:

I found a fix for what was causing mine to crash.

If you have a chest like this go to graphics options and change your interface size to Normal and it shouldn’t crash when you go to open it. If Normal doesn’t work I’d suggest trying the other sizes as well.

Hope it works for you all.

YES it work, thanks Heroic.9487

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

Game will not Play

in Account & Technical Support

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

On pressing play my entire screen flickers forever and locks up the entire computer. (it used to flicker for a few seconds then the main screen appeared, now it won’t end). I can move the mouse around, but it’s laggy and the only way out is a hard reset.

Win XP 32-bit , Radeon HD 4800

The same thing on me.
Win XP 32bit, Radeon HD 2600XT, Intel E2200 2.2GHz, 2GB RAM

Don’t mess with Norn women.

Update Client stuck on initializing

in Bugs: Game, Forum, Website

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

Cant get past initializing and i have no idea what files of sweetfx are in the bin folder.. (meaning yes im using sweetfx)

EDIT: just made a backup from bin folder and deleted it from the install folder, instant loaded into the game.

After the update, which also went smoothly, when I logged in I found that no longer character selection window appears. The game seemed stuck and I could not even use the Task Manager to select and kill GW2.exe process. After I wiped BIN folder (obviously I made a backup first) and restarted the game, there was a brief update to restore Bin folder, but in the end game started and worked perfectly.
Thx GscGunner.2419

(Later edit.)
No, it still doesn’t work. I don’t understand how it work erlier, but after a brief exit from game I can’t get in character selection screen anymore. I tried everything but I quit. Obvious it’s not my fault it’s ANet fault. I’ll wait next hot fix.

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

I want to re-choice Zenith Weapon skin....

in Guild Wars 2 Discussion

Posted by: Sophia Aeon.6385

Sophia Aeon.6385

This morning I got 1000 points achievement chest, but when I previewed these skins, system didn’t notice me “Are you sure you want to choice this one”(I mean some system check)
And I didn’t notice that I already clicked the hammer skin and never canceled it…
So finally I want to get greatsword skin, the system gave me a hammer skin…

Can ANET help me to re-choice it? just like reset my choice.

This thing happened to me too. I’m pretty sure I chose The Greatsword skin. I was so sure of this that an hour later I gave the link in guild chat and when I wanted to preview it again I had a shock, it displayed the hammer skin.
Now I know that no one would believe me if I say that I chose correctly, let’s say I’m wrong but what can I do now?
I know I will not get any help from Arena Net. They are always too busy to help fools like me, but I hope that in the future they will introduce a method to prevent such situations, or implement a system whereby the player can correct such mistakes.

Try sending in a ticket to support?

I do it if there were such an option. At least I do not know any method by which I can send a tiket to a GM. From what I hear, they do not have any GM in the game.

Don’t mess with Norn women.