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Solution to fix the population imbalance

in WvW

Posted by: SpankyPanty.5716

SpankyPanty.5716

I didn’t read all 19 pages of text so sorry if this had already been dismissed. Someone suggested PPT scaling on page 1 which I concur is a good idea.

Something along the lines of this:
- the scale factor is unique to all servers on each map, depending on the server population
- categorize the objectives on every map so it inherently “belongs” to a server
- example: if red holds a red objective, get the full PPT. If blue holds a red objective, scale PPT gain of that particular objective to a factor of (red pop/blue pop), likewise if green caps it scale the PPT gain to (red pop/green pop)

Essentially this reduces the nightcap PPT gap so there is a chance for serves with less coverage to catch up and penalizes servers for losing objectives when evenly matched in numbers.

Keep the same WXP and EXP rewards so off-prime players still get rewarded. Even if they are not getting massive PPT ticks for their server off-prime they are still denying opponents PPT so there is still reason to play.

Numbers/coverage still > skill

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Posted by: SpankyPanty.5716

SpankyPanty.5716

What’s happening now is that servers which are winning fights with equal numbers are only losing due to coverage… which is counterintuitive

Why can’t diminishing returns be applied to caps? Make it such that any additional cap over and above your own “corner” is worth less PPT the more caps a server has… that way even if nightcap occurs the gap won’t widen as much, which allows people to catch up when the server is more populated.

There is then incentive to defend and hold the towers giving the most PPTs , and the main reason for taking others’ towers will be to deny them PPT, rather than to rake up a massive PPT lead.

Been playing for 2 years but 1st post – thought I’d share my 2 cents