Showing Posts For Sparhawk.9120:
I’m having the same issue. If by chance I can log into a character before it crashes I’m able to play but having to wait for the download of each map. Just like the armoredvehicle I had no issues just prior to the patch.
In addition I did an uninstall of the game and a new install and had the same issue.
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Choco, If your intersted in an active fun guild, feel free to check out DH. You can view and our site at http://www.descendantsofhonor.com/ and if you think it’s the right fit for you, can apply. If you have any specific questions, feel free to shoot me a message.
I do play some WvW, but in many cases I’m working to get my monthly. If the server times are not 2-4 hours it’s because it’s a lopsided matchup or off hours. In either of these cases when you are close to getting a kill and having the player insta log a fraction before death rewards the one loggin’ and the one that did what they were supposed to do, win, gets left empty handed. It shouldn’t be insta logged, but your toon should stay there for 15-30 sec. If you don’t want that; WP back to your base where it’s safe. Problem solved.
This was an option in GW1 just by using the mouse button to scroll in and out. Even now when I’m doing any jumping puzzles I find myself still trying to do it. FPS in parts of the game seems only natural.
Not to mention the better quality of some screen shots I could get without my big pirate hat getting in the way.
Here is the thing, they already have a buy back option for vendors; this request already fits in with the general mechanics of the game. +1
Either this, and/or allow the stacks to go to 999.
There are a ton of features that could be impliment to increase the quality of life for guilds in GUILD wars. This option (along with MOTD enhancements) are not a quality of life, but needed to lead our gulds.
Right now ppl avoid going using the WPs. If they were free in one directions it would increase the overall use of them (free to get to the city, cost to get out); therefore it could cost more for players in the long run.
Similar to resturants/venues saying free valet parking, but makes up the “loss” on the menu.
I have to agree with this to some extent. At a minimum it needs to be looked at. I mean, why do I lost the bond when I’m forced to go into water that’s just deep enough to swim, but not deep enough to fight, but I still lose my bond? Depending on where I’m at, what I’m doing; I’ll avoid content, rezzing, etc. just to not lose my bond.
There currently is a suggestion to have a cost or wait in WvW or SPVP to get to LA.
The simple answer is just to make WP to cities free. At this point the only city any player or guild can call home is LA because of the way to get there through the mists.
Besides, making cities free could be a better sink in the long run since most players want to log in a safe place. This would cause players to WP back out to where ever they want to be (from the city) creating a situation where using a WP become more common place vs trying to avoid them (even if it means loggin’ in a hostile area).
The simple answer is just to make WP to cities free. At this point the only city any player or guild can call home is LA because of the way to get there through the mists.
City WP costs restricts RP since it costs everyone to go somewhere for guild/RP events. If cities were free it would increase (atleast our guild) activities for RP.
Besides, making cities free could be a better sink in the long run since most players want to log in a safe place. This would cause players to WP back out to where ever they want to be creating a situation where using a WP become more common place vs trying to avoid them (even if it means loggin’ in a hostile area).
There were two other links for Guild Improvements too.
https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Improvements-2
https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Tax-1/first#post488004
General Guild Functionality
Allow guilds to identify a home server and notify members not on that server of their status.
I like the idea of a guild merchant to help earn funds for the guild or give an option for those selling in the black lion to donate the earnings to the guild. This could help support the guild repair merc idea above.
I don’t like the taxes idea, but an option for players to auto donate earnings would be great. Could be a % or actual amount like 2-4c. Even a donate option would be nice with it going directly to the deepest part of the guild stash.
Guild Roster
This needs some real help to be truly functional.
The information for the member should include. Join date, last login, Last represent, influence earned for the guild.
Only show online if they are on the map or have the location show as logging in.
First time guild members should be auto-represent their first guild.
Split the display by Rank, with online members of that rank shown first. Similar to GW1
Ultima Online has a function where there is an official page for both the guild and player. For the guild it shows the roster, rank and other vitals. This will help with out of game coordination. For the player it shows stats, accomplishments, etc (similar to HoM, but by toon, not account)
Player Notes
This could be done by doing a second “rank” structure that only officers can see. This way officers could easily identify good members and those that are “on warning”. With such large guilds there needs to be an easier way to help track and manage members.
Guild Events/Calendar
MMOs are so players can play with other players. There is no functional way for guilds to prepare and advertise events in game. MoTD is not a functional tool due to its limited char count except for a one-time event at best. Our guild also holds reoccurring events that we would like to post in-game for members to see.
Message of the Day
Auto publish to guild chat upon log-in or a change in the message.
Allow for an edit vs. re-writing the entire message.
Show a character count remaining so we can better prepare our message.
Guild Stash
Include a crafting pane similar to the personal bank for sharing mats with other guild members.
Create separate permissions for items vs. gold. This allows for members to have full access to the items while still contribute to the guild fund without worries that someone other than an officer can take it out.
Here is another post supporting changes to the guild chat. https://forum-en.gw2archive.eu/forum/game/suggestions/guild-chat-1
Even if not a guild tax, but an auto donate option by fellow memebers. For example, an option could be for players to auto donate earnings. Could be a % or actual amount like 2-4c with it going directly to the deepest part of the guild stash.
I have to agree with Lillium with this. +1
Guilds need some focus on updates. Bump
For those intersted in this thread should also check this one https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Improvements-2
(edited by Sparhawk.9120)
I know that some of these have been posted in other areas to include the post above. I included these not as my ideas but as support for them. Last, for this being Guild Wars, I feel as if the Guild portion of it didn’t get the full attention it maybe should have.
General Guild Functionality
Allow guilds to identify a home server and notify members not on that server of their status.
I like the idea of a guild merchant to help earn funds for the guild or give an option for those selling in the black lion to donate the earnings to the guild. This could help support the guild repair merc idea above.
I don’t like the taxes idea, but an option for players to auto donate earnings would be great. Could be a % or actual amount like 2-4c. Even a donate option would be nice with it going directly to the deepest part of the guild stash.
Guild Roster
This needs some real help to be truly functional.
The information for the member should include. Join date, last login, Last represent, influence earned for the guild.
Only show online if they are on the map or have the location show as logging in.
First time guild members should be auto-represent their first guild.
Split the display by Rank, with online members of that rank shown first. Similar to GW1
Ultima Online has a function where there is an official page for both the guild and player. For the guild it shows the roster, rank and other vitals. This will help with out of game coordination. For the player it shows stats, accomplishments, etc (similar to HoM, but by toon, not account)
Player Notes
This could be done by doing a second “rank” structure that only officers can see. This way officers could easily identify good members and those that are “on warning”. With such large guilds there needs to be an easier way to help track and manage members.
Guild Events/Calendar
MMOs are so players can play with other players. There is no functional way for guilds to prepare and advertise events in game. MoTD is not a functional tool due to its limited char count except for a one-time event at best. Our guild also holds reoccurring events that we would like to post in-game for members to see.
Message of the Day
Auto publish to guild chat upon log-in or a change in the message.
Allow for an edit vs. re-writing the entire message.
Show a character count remaining so we can better prepare our message.
Guild Stash
Include a crafting pane similar to the personal bank for sharing mats with other guild members.
Create separate permissions for items vs. gold. This allows for members to have full access to the items while still contribute to the guild fund without worries that someone other than an officer can take it out.