Showing Posts For Spectre.8951:
Same at Blacktide server
Right… I’ll try to answer this. Skill points aren’t ‘added’ you gain several and then buy a new skill. e.g Thieves Guild requires x amount of skill points to be unlocked and used.
Perhaps you are talking about trait points? In which case you indeed add them to a specific tree you want to advance. It’s the ‘one’ underneath the skill point on the Hero tab.
Not really interested in your ign.
Job advancement? As in you start of as a Thief then at level 10 progress to Duelist then finish up as an Assassin at level 80? Nope your going to be a thief for your entire travels through Guild Wars. However you can certainly build your own class. Want to be an Assassin? Stick all your points in Power/Precision and choose a load of skills that put you into stealth. Want to be a Swashbuckler? Go for Precision and a Toughness build. Also remember the different weapons you equip have different skills. If you bought a hard copy you get a cool little leaflet letting you know what combination of weapons can be used by which class.
The weapon on the map is a merchant that sells weapons.
Basically when you get to level 10 (I believe) you start assigning traits which give you bonuses in various ‘stats’. You get Power (base damage), Precision (critical hit chance), Toughness (lowers damage), Vitality (base health) and Condition Damage (Your Damage over time abilities ie poison)
Personally I go for 30/30/10. It’s pretty much a glass cannon build but I feel it compliments the Thief play style.
I think in sPvP you should just die. Why? Because as others have pointed out after winning a particularly challenging fight it degrades to two guys flinging rocks at each other, which in my opinion, is ridiculous.
However WvWvW focuses much more on large scale conflicts rather than 1v1 and the downed state is just fine as it is.