Showing Posts For Spera.8629:

Scoreboard Stats

in PvP

Posted by: Spera.8629

Spera.8629

Hello,
There once was a post by a dev, who said they are gonna include more scoreboard stats, like damage done, damage taken, healing done and so on.
Is this still the case?

Conjured Weapons - What needs to be done

in Elementalist

Posted by: Spera.8629

Spera.8629

  • Let them be equiped like an engineer equips his kits. (Instant with no casttime)
  • Let the ele change into and out of the conjured weapon like an engineer can.
  • When the charges are depleted, let the weapon go on cooldown.
  • Change some of the skills for balancing reasons.

Trebuchet Bug

in PvP

Posted by: Spera.8629

Spera.8629

So this bug now happened to me twice and the first time it happened I thought I was imagining things:

I just had destroyed the enemy trebuchet and was about to go to the clocktower when I suddenly heard the “Trebuchet!” warning.
It was an enemy using our trebuchet.
After I killed him I was even able to destroy our own trebuchet and get points for destroying the trebuchet again.

Is this an abuse/bug and has this happened to you in tournaments once?

Attachments:

Things that deteriorate pvp experience

in PvP

Posted by: Spera.8629

Spera.8629

I agree with the flaw in the targeting system.
Pets/Turrets/Minions should not be targeted by TAB. (With the exception of mesmer clones, no point in them otherwise)

I also agree with the ability queue and delay.
Often I immediately use my down skill after dieing because it was queued when I was alive. Not all “instant” skills are instant and have a slight delay which is quite noticeable when getting interrupted that moment you try to use them.

To the one defending thieves:
Thieves should not be able to burst down targets who can’t really defend themselves against this kind of burst. I’m speaking of the chained cloak & dagger and steal combo which you will always catch if you didn’t dodge by accident and the backstab which follows 0.2 seconds afterwards. Also dancing dagger is utterly broken and needs to be looked at.

Things that deteriorate pvp experience

in PvP

Posted by: Spera.8629

Spera.8629

Alright, Paid Tournaments are out and with that, the update process of the game needs to get on a higher level.

Some stuff that has been in the game for a huge amount of time which should have been hotfixed a long time ago:

  • Guardian Mace Block Bug
  • Removing the Portal of the Mesmer and give it some other mobility skill (Mesmers
    no longer required for competitive tournament play)
  • Ele on the enemy treb (You can’t kill the ele as fast as he kills the trebuchet)
  • Removing Quickness altogether (This game has a lot of burst already and does not need this)
  • Thief culling Issues and maximum burst of the class (C&D + Steal + Backstab / Dancing Dagger)
  • Weapon switching cooldown too long (should be maybe 1-2s on most classes, current system feels awkward)
  • Bunker builds that have no single counter (good against conditions, burst and continuous damage, includes all healing builds e.g. ele/guardian)
  • All the broken traits and skills (every class has plenty of them)

Mesmers In TPvP: Let's Talk Nerfs

in PvP

Posted by: Spera.8629

Spera.8629

I play a Mesmer myself and I am sick of using the Portal.
They should remove it for pvp all together.