Showing Posts For Spike.8561:
I underclocked it to the lowest it can get and it still crashes… WTH!
This is my DXdiag…
System Information
—————————
Time of this report: 9/6/2012, 21:32:56
Machine name:
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 10/20/10 09:47:36 Ver: 08.00.10
Processor: AMD FX™-4100 Quad-Core Processor (4 CPUs), ~3.6GHz
Memory: 8192MB RAM
Available OS Memory: 8138MB RAM
Page File: 1541MB used, 14731MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
DxDiag Notes
——————
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
DirectX Debug Levels
——————————
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Display Devices
———————-
Card name: AMD Radeon HD 6800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0×6738)
DAC type: Internal DAC
Device Key: Enum\PCI\VEN_1002&DEV_6738&SUBSYS_31031682&REV_00
Display Memory: 724 MB
Dedicated Memory: 1008 MB
Shared Memory: 3812 MB
Current Mode: 1920 × 1080 (32 bit) (60Hz)
Monitor Name: AOC 2236
Monitor Model: 2236
Monitor Id: AOC2236
Native Mode: 1920 × 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1077 (English)
Driver Version: 8.850.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 4/20/2011 02:07:48, 795648 bytes
WHQL Logo’d: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2478-11CF-0771-0911BEC2C535}
Vendor ID: 0×1002
Device ID: 0×6738
SubSys ID: 0×31031682
Revision ID: 0×0000
Driver Strong Name: oem1.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NI:8.850.0.0:pci\ven_1002&dev_6738
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
I constantly get this error and I’ll bekittenif I can even stay logged in for 15 minutes without crashing. Does anyone have a fix for this yet?
The error says :
—> Crash <—
Assertion: MathRectIsValid(rect)
File: ..\..\..\Engine\Frame\FrRect.cpp(799)
App: Gw2.exe
Pid: 3224
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15445
When: 2012-09-07T04:29:04Z 2012-09-06T21:29:04-07:00
Uptime: 0 days 0:13:01
Flags: 0
—> System <—
Name: YOUSEF-PC
IpAddr:
Processors: 4 [AuthenticAMD:15:1:2]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 5622MB/ 8137MB 69%
Paged: 13207MB/16272MB 81%
Virtual: 2491MB/ 4095MB 60%
Load: 30%
CommitTotal: 3065MB
CommitLimit: 16272MB
CommitPeak: 3133MB
SystemCache: 2317MB
HandleCount: 19899
ProcessCount: 49
ThreadCount: 693
—> Process Memory <—
Private: 1334MB
WorkingSet: 1120MB
PeakWorkingSet: 1121MB
PageFaults: 872785
—> Game Context <—
MapId: 15
Flags: 0×241
ElapsedTime: 00:01:05
—> World State <—
<WorldState BufferCapacity=“48553984” BufferUsed=“33996914” DrawCalls=“716” Fps=“50” EffectLights=“0” ImageMemory=“3344344” Lights=“8” Materials=“229” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“1314” Submodels=“716” TextureLoadsPending=“4” TextureMemory=“547249316” Triangles=“308175” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“118195348” CameraPos=“-29439.1, 14649, -1102.5” CameraFwd=“-0.0723224, -0.957956, 0.277651” MapName=“wZY+N.BZ+CB” MapNamespace=“Y70f2” MapSector=“IJwR+.cuyTB” MapType=“Public” MapFloor=“1” MapId=“15” PlayerFacing=“-0.0722969, -0.957666, 0.278656” PlayerPos=“-29456.6, 14262, -966.376” PlayerVelocity=“127.441, -264.941, 138.477” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0xf54 <—
—> Error Logs <—
‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×007209’: Can’t unlink child ‘0×00cfba’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×007209’: Can’t unlink child ‘0×00d804’ from parent bone ‘righthand’, there’s no bone with that name.
Model ‘0×00f127’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×00e709’: Missing anim or fallbacks: zeropose
Couldn’t find projectile effect for skill ‘Aw3PF.xcnwE’
Model ‘0×01028d’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×01028d’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×01028d’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×01506f’: Missing anim or fallbacks: zeropose
Model ‘0×01028d’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×007209’: Missing anim or fallbacks: qgtalrtrunf
Model ‘0×006523’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×01028d’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×01028d’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×01028d’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×01028d’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0079ea’: Can’t unlink child ‘0×00e2c5’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×01506f’: Missing anim or fallbacks: zeropose
Model ‘0×019f90’: Can’t link child ‘0×00df47’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×019f90’: Can’t unlink child ‘0×00df47’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×01506f’: Missing anim or fallbacks: zeropose
(edited by Spike.8561)