Showing Posts For SpinDie.9105:

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

I just think there should be TRADITIONAL shards, and DYNAMIC SCALING shards that you can choose from when starting a new game..

(i know for a fact a majority of new players would choose the traditional mmo leveling system. I would bet ANET $500 on it)

(edited by SpinDie.9105)

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

I am now level 28 and i do not feel like i am getting any better. I feel just as good at level 28 as i did at 6.. All enemies still take the same amount of hits to kill.

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

I respect all of your wrong opinions, but the very definition of a level is to discern one from the next. If you make them all the same just defeats the purpose

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

yes it was never actually a discussion just me informing you guys that it is ridiculous (sarcasm)

(edited by SpinDie.9105)

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

Scaling players levels down in a game that is centered around leveling up is ridiculous regardless of what anybody says.

Its like running up the endless staircase in mario64, you get nowhere.

I forget what interview it was, but on a gamespot video two developers and two gamespot emplyees were all sitting around a couch and someone asked “Its not one of those games where you can get killed by a level1 boar at the end of the game right?” and they all started laughing and the developers said “No its not one of those games”

and the reason they laughed is because it is ridiculous and it is stupid. I rest my case.

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

And the whole “to keep low level enemies a challenge” argument is rich..
Who in their right mind actually enjoys fighting the environment-filler npcs in an mmorpg? We do it because we have to..

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

Implementing downscaling as a means to keep zones alive seems shallow and unimaginative.

In order and chaos on ios (trust me its just as deep if not more sophisticated than many pc mmorpgs ive played) they keep all continents active by

1. Each continent has a lv.60 dungeon as well as lv.60 world events. (with different difficulties so level 20’s and 40’s can enjoy them as well)
2. Unique mounts that only appear for capture in certain continents/biomes.
3. A new unique set of endgame daily quests that take place in each continent.
4. Soul dailies that take place in each continent.
5. Pvp zones in each continent
6. a main community hub in each continent
There is not one continent in order and chaos more populated than the next. There are people everywhere unlike GW2 which seems empty as far as i’ve seen.

They don’t need to push players into replaying old areas by nerfing their abilties..

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

Whenever i run around the map the green scaling number next to my rank constantly changes a dozen times a minute.. So why do i even have a rank if it means absolutely nothing?

Amongst all the hive-mentality attacks toward my argument, i have seen very few arguments that actually shed light on why this system makes more sense than the traditional the mmo system. Because quite simply it does not.

If the developers don’t see how contradictory it is to downscale players in a leveling game, then i am sure i will run into a hailstorm of other stupid developer choices as well (like their choice to incorportate sci-fi blue nano-teleports over the traditional riding of horses, or their choice of dividing players up into multiple map instances on a single server, or their choice to charge $30 for a mere server change)

So far i am level 15 and i have never been exposed to such mindless PVE quests in my entire life. All i have done so far is set traps in the woods, taken care of peoples farms, and escorted an ox shipment repeatedly. Playing this game is torture.

So you are right, i don’t think this game is for me

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

I just dont think its very realistic or lore friendly

The entire purpose of leveling is to become triumphant. Higher level players have earned the right to be able to walk though beginner zones like their sh** don’t stink as the noobs watch in envy..

Would Michael Jordans years of basketball training just vanish because he decided to play a street game with a bunch of amateurs?

According to the wiki, the benefits of dynamic level scaling are.
1. High level characters are prevented from killing enemies too easily and depriving low level characters of rewards. (Yeah right, In all the mmorpgs ive played in my life.. Ive never had a level 80 stealing my lv1 squirrel kills. So i highly disagree with that “benefit” as those players have moved on to greater things)

2. Lower level content doesn’t become obsolete, and remains adequately challenging, even after a character has out-leveled an area. (whats the point of even traveling if i can get level 80 gear in the begginer zone? Sounds like a pretty desperate attempt at recycling old content to me)

If i am just as good as every enemy i approach. They should just do away with the level system altogether.

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

But i am also assuming my gear will downscale as well correct?

Right now i am a level 15 but it says my effective level is 6. I just find that totally depressing. I am not a level 6. I should be able to crush level 6 enemies

Level scaling in PVE

in Guild Wars 2 Discussion

Posted by: SpinDie.9105

SpinDie.9105

I searched the forum before posting this and i surprisingly did not find anything related to this topic.

But If i am going to scale down to the same level as an enemy, than what exactly is the point of working to get better? Isn’t the entire purpose of leveling to well, level?

If i am going to always be just as good as my enemies, than why does this game even have levels to begin with?

I just find this level down-scaling mind numbingly pointless. I should be able to dispatch lower level enemies with ease.

As a new player, trying to determine if i should fully invest my time into this game. I am hoping someone can re-assure me that my progress to get better is not for nothing. I very much want to enjoy this game but when i found out level 7 enemies were taking just as long to kill as level 15 enemies i am starting to have second thoughts about this game.