Showing Posts For Spitzilla.4193:

We Heal as One Feedback [merged]

in Ranger

Posted by: Spitzilla.4193

Spitzilla.4193

How this could even reach live server …

The worst thing you can do to someone is to give him something and then take away :p …

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Spitzilla.4193

Spitzilla.4193

If you look at the picture you will see that she is hiding the sword behind her back.

Thank you for Shiro/Dual Swords!

in Revenant

Posted by: Spitzilla.4193

Spitzilla.4193

For elite spec Revenant will get either new set of “onehand + offhand” or new “two hand weapon”.
There is no need for more weapons, anyway we can have only one weapon equipped in combat so …

As they are changing profession specific ability (virtues have new effect, necro has new shroud), I wonder what will change with F1 Revenant ability.

Only class that cannot change skills #1-#5

in Revenant

Posted by: Spitzilla.4193

Spitzilla.4193

I got an idea how to fix melee/range thing.
Replace “Charged Mists” grandmaster trait (Invocation specialization) with new trait.
Name: “Mysterious Walk”
Immobilize, Chill and Cripple does not have effect on you, if those effects are applied to you, you gain their respective boon (condition convert).

Imobilize -> Swiftness (10s)
Chill -> Resistance (2s)
Cripple -> Swiftness (10s)

I will be happy with melee weapon and this trait.

How to Improve Revenants ideas

in Revenant

Posted by: Spitzilla.4193

Spitzilla.4193

Well I do not know if someone posted this, but if sigils on weapon swap would not work with legend swap, all those sigils will not be usable for Revenant ?

[Suggestion] Legend-specific 1-5 skills

in Revenant

Posted by: Spitzilla.4193

Spitzilla.4193

I read most of the suggestion on the forum and for me this one has some flavor to it.

As Revenant was designed about legends and invoking their powers, I like the idea of using this legend which gives you all (1-5 and 6-0) specific skills where you can swap (dropping from invoking stance) back to your 1 chosen weapon.

For Necromancer when you enter death shroud you can not use utility skills, therefore when Revenant is not invoking any of the legends (F1 or F2), he does not have any utility skills, but it has his one chosen weapon, (1-5) skills only. And ofc weapon skills will not have energy cost. Energy will become resource when you invoke one of 2 legends (F1 or F2) as it is currently implemented.

I’m picturing this as, your main target is to use legends as much as you can + you will drop from legends invoke to lets call it “no invoke form” where you have only weapon skills.

So Revenant will have 3 stances:
1. So called “no invoke form” (lets make it F3) – only weapon skills available, utility skills are grayed
2. F1 legend which has specific 1-5 and 6-0 skills
3. F2 legend which has specific 1-5 and 6-0 skills

For visual play style, when you invoke the legend it should be presented lets say like ghostly version of legend above character, something like “Nero in Devil May Cry”

link:
http://www.google.hr/imgres?imgurl=http://orig10.deviantart.net/1d3a/f/2008/067/7/6/nero_from_devil_may_cry_4_by_suchagangsta.png&imgrefurl=http://twilighterasti.deviantart.com/favourites/12564697/devil-may-cry&h=800&w=800&tbnid=ttYhoup-D1BzWM:&zoom=1&docid=INHbFczUhoiwmM&ei=DzSlVaqdMeLCywPMoIeACw&tbm=isch&ved=0CFkQMyhWMFY4ZGoVChMI6uCY7YDbxgIVYuFyCh1M0AGw

On the other side the others players (enemies) can see which legend is invoked by Revenant character.

Suggestion: Sheath one hand Wpn on ur back

in Guild Wars 2 Discussion

Posted by: Spitzilla.4193

Spitzilla.4193

I absolutely love this idea, is like you reading my brother’s mind, he is so in love with that feasible idea ;-).

It would be great to have such kitten option.

PSA-Rifled barrels Bugs rifle!

in Engineer

Posted by: Spitzilla.4193

Spitzilla.4193

Please do not change rifle is awesome the way it is.
I just enjoy playing rifle engineer

Jump shot is perfect the way it is right now, especially after Cleaning up the movement and decreasing the aftercast on the skill.

Arenanet you are the best

6/25 Patch notes~

in Engineer

Posted by: Spitzilla.4193

Spitzilla.4193

Rocket Boots are fun, but animation seems stops for a second after leap.
But i noticed bug with rifle’s jump shot, leap and landing damage is switched as the animation too – anybody noticed that ?