Showing Posts For Spoonification.4087:

Time-Gating?

in Guild Wars 2 Discussion

Posted by: Spoonification.4087

Spoonification.4087

While I largely agree with the sentiment of time-gated content being detrimental, I think in some areas it’s understandable. Being able to do tomorrow’s daily achievement, today, wouldn’t make a lot of sense; same thing with the monthly. And the living story wouldn’t be time gated if it weren’t for the fact that LS content is temporary only…but that’s a subject for a different topic.

Also, if world events weren’t a once daily thing, can you imagine how many players would simply farm them all day? There’d be little reason not to just jump on a train of world events.

But as I said, I dislike time gating as much as the next guy. If it weren’t for ascended materials being time gated, I’d probably have a weapon by now.

Tragedy of the commons is not a design goal

in Clockwork Chaos

Posted by: Spoonification.4087

Spoonification.4087

Killing any event champion progresses the event. “Farming” them is not detrimental to overall event progress. We succeed events more often with big zergs of players steam rolling champion spawns than we do when people split off into too many smaller groups and struggle with each portal.

A group of 3-5 competent players can handle a portal event and have it done in just a couple minutes.
A massive zerg of 50 people or more will scale up the event so ridiculously that the event actually takes the same amount of time as it would if there were only 5 players—sometimes a zerged event lasts even longer.

That same swarm of 50 players could split into 5 groups of 10, or better, 10 groups of 5, and be getting 5 or 10 events done in the time they were doing only one.

Not to mention, people stay behind after an event is done to kill champs for loot when those champs no longer contribute to the invasion progress.