Showing Posts For Sprinklie.8469:

Guild Hall Decoration Increase

in Guild Wars 2 Discussion

Posted by: Sprinklie.8469

Sprinklie.8469

Thanks for not forgetting about guild halls! It’s good to know you’re still improving the system. As a small guild, however, we can only focus on small areas of the guild since we have limited resources; so in the end, keeping the 20 item radius limit doesn’t give us many more options in decorating.
I made a post about this issue about a month ago actually (https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Hall-decorations-per-area-too-limited/first#post6209727)

Thanks for the update, and keep it up!

(side note: it does seem the limit went from 17 →20? at least from my screen shot I took last month?)

Guild Hall decorations per area too limited

in Guild Wars 2 Discussion

Posted by: Sprinklie.8469

Sprinklie.8469

I have a small guild with a few of my friends, and one of our favorite things to do is decorate our hall. As a tiny guild it’s a challenge to get decorations, but we’re making it work! One thing we like to do is make little rooms and decorate areas to their fullest. Attached is a picture of the basic library we’ve started making. Unfortunately, as you can see in the picture, with 10 bookshelves, 2 plants, 3 chairs, a table, pedestal, and candle, I’ve maxed already maxed out the number of decorations that can be put in this area.
It’s pretty bare boned still, there’s ton’s more I’d like to add to our library but unfortunately the engine limits the number so much that if I wanted to put another bookshelf down I’d need to remove a candle, plant, or chair, etc.. sorry Guildy #3, no reading for you!

TLDR; It would be great if the number of items per area was increased so that our hard work in decorating can be used to its fullest potential. Thank you!

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A Few Bad Apples

in Guild Wars 2 Discussion

Posted by: Sprinklie.8469

Sprinklie.8469

I want to offer a little feedback on the Mentor program. I’ll start with this – I think the concept is great! Having a tag that lets new players to an area know who to ask questions to is really nice and can definitely add to the community; however, as it stands, (and I think everyone’s already noticed this) it’s definitely not doing that. So here are some of the major issues I’ve found with it and some possible suggestions:

- The mentor tag is the first in the line of masteries.

I think this one speaks for itself. The biggest problem with this is that everyone and their Mini Zuzu is getting the tag and using it simply for the shiny icon above their head. It should have probably been the last thing on the mastery track, so only people who had a vested interest in earning the tag would earn it.
We’re seeing a map full of meaningless apples that are drowning out the few good apples, not to mention commanders.. which brings me to the second point.

- Compared to the commander tag, the mentor tag is lower cost -> greater visibility

You get “visibility +” compared to what a commander gets. There’s an icon over your head, it shows up on the map, AND you get a “mentor” in front of your name in chat. Where is the “Commander” title in chat? People actually trying to organize events are less visible than the mentors in chat. In my opinion, the mentor tag would have benefited from being an unlock-able addition to a commander tag. Perhaps something a commander could switch to which would change their title and add a little apple to their tag which signified “open for questions!”. I realize some people would be mad that they’d have to buy a commander tag first – but let’s be real, if you’re invested enough in the prospect of helping out, you’ll put the time in for a tag one way or another.

As of now, maps are clogged and even if you want to ignore the “bad apples” you can’t since they’re all over your map and screen. Certainly there was an influx of similar commanders when the original tags came out, and I imagine it will even out over time the same way, but remember the commander tag went up significantly in price for this exact reason!

The less tags, the more accountability one has for being a responsible leader = better game-play for everyone.