Showing Posts For Spyderson.8371:

Siege Disabler. needs nerf or remove please!

in WvW

Posted by: Spyderson.8371

Spyderson.8371

Yes yes, if you have siege disabler, logically, you should have siege enabler too :’)

+1

or at least let us put like 5 more supply into a disabled piece to get it up and running again or something.

CDI- Guilds- Guild Halls

in CDI

Posted by: Spyderson.8371

Spyderson.8371

Functionality
Guild Plaza
New square in a renovated LA built around a physical bulletin board to post Guild recruitment messages, open guild missions, public guild raid in WvW, open challenges to other guilds etc. A public house for gathering, various merchants, and an Asura gate to instanced Guildhalls.
Guild Hall
Exterior:
Common to all guild halls should be an arena no smaller than Obsidian Sanctum either in the back or the front of the Guildhall. This can be used for in-house Guild practices, 1v1’s, GvG’s, social Gatherings etc. (more below)

Guild Hall Proper:
Every guild on purchase/construction of their chosen racially themed Guildhall will start with a single main hall onto which they can expand. I see further construction being in line with something like ES: Skyrim: Hearthstone, where the core hall can be expanded in size, and purpose built wings being added off of the main hall.
Wings:
Different wings (i.e. Left, right, rear, upper floor, basement) would each serve a specific purpose. This would be the greatest customization portion of the Guild Hall. Each wing position, that is left right rear etc. would have a list of pre-made options for the Guild Leader to choose from.
So you could make your left wing be one of: A) an Armory, B) a Lounge , C) a Crafting Room, or D) Portal Room, and your right wing could be a A) a Planning Room, B) a Trophy Room, C) a Lounge, or D) A Greenhouse. With similar choices to each expansion off the Main Hall.

Each new wing added to the Main Hall would start sparsely furnished, with time-gated unlockable upgrades to each wing. The interior of each wing would be set by Anet, but where each wing goes is up to the Guild adding a layer of customization. Permissions into each wing would be set by Guild leader by guild ranks.

Visiting Guilds/ Merging Instances
By the Arena outside the Guildhall will be a Merging Guild Halls request post. Guild Leaders/Officers could use this to set up GvGs with other guilds or invite another Guild Hall to temporarily join to their own GH so they can hang out/show off. Both parties will agree to a set date/time for their merge. At the agreed upon time the Guildhall’s instance will be temporarily closed, kicking everyone. When the instance reloads, it will be both Guild Halls across from each other joined in the middle by a shared Arena (again, no smaller than Obsidian Sanctum not including the stands). This will be a “merge my Guild Hall instance with [xyz]’s Guild Hall @ this time” function. It will start with them being merged for maybe 1hr? with the option given to extend the time by set increments.

Edit: In an effort to build the neighbourhoods mentioned in other posts, allow up to 3 other Guildhalls to temporarily join onto the inviting Guild’s Hall via the Arena in the front Plaza?
Edit 2: Allow fairs to be held in the Arena, a short term gathering of merchants/performers & assorted NPCs paid for by the hosting guild.
Edit 3: have upkeep costs on the house associated with any merchants/permenant NPCs purchased for the house, so paying them a wage basically.

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(edited by Spyderson.8371)

Launcher Issues [merged]

in Account & Technical Support

Posted by: Spyderson.8371

Spyderson.8371

This seemed to work on Windows 8.1 (latest updates): disabling “Automatically detect settings” in the Network > Proxy control panel.

Not sure if this was just coincidence, or something else was fixed. Perhaps the new launcher is more sensitive to network issues / crappy proxy detection? I had previously tried basically everything everybody else had in this thread (repair, run as admin, disable firewall/av, uninstall/attempt to reinstall).

It’s a simple setting to test out, so it might be worth a shot.

FWIW, That fixed it for me as well – I no longer have to run the launcher with -email / -password / -nopatchui.

This is on Windows 7 Ultimate 64-bit.

Control Panel > Internet Options > Connections > LAN Settings
Make sure “Automatically detect settings” is UNchecked

Funny thing is, I usually disable auto-detect but apparently I have gotten lax in my old age.

EDIT: This fixed the issue on all 3 computers. I think we have a winner!

This worked for me too. Thank you crowd sourced solutions!

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Spyderson.8371

Spyderson.8371

Race: Asura
Sex: Male
Class: Necromancer
Description: The rewards mask for playing Mad King Says sits too low on my characters face. The top band is roughly in line with his pupil instead of having him actually look through the eye holes. The rest of the gear is invaders, and the mask was applied to an invaders cowl if that makes any difference. I’ve included him without the mask incase it’s his face model that is the issue (I’m not sure how to get more detailed info on which model it is). The last image might be the most telling with his profile, you can see where his brow is in comparison to the top of the mask.

Thank you for your time.

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