Showing Posts For Static.5723:

Revenant "Changes" 10/18/16

in Revenant

Posted by: Static.5723

Static.5723

1) Enchanted Daggers: Attacks that are blocked or evaded will now remove stacks of Enchanted Daggers.

Nerf the worst heal in the game, awesome.

2) Unrelenting Assault: Fixed a bug that prevented the ability user from being stunned when initiating an attack against foes with Shocking Aura.

Thanks for making sure that we get hard CC’d on the rare occasion that UA actually works as intended.

3) Dwarven Battle Training: Fixed a bug that caused weakness to have increased effectiveness instead of reduced effectiveness.

Literally the only positive thing to come out of this patch. However, since you destroyed the rest of the Retribution line, no one will ever be using it anyway.

4) Facet of Light: Regeneration duration has been increased from 3 seconds to 4 seconds. Upkeep cost has been increased from 1 to 2 in PvP only.

I am all for splitting skills between game modes if it improves balance, this however is just idiotic. You can’t make changes to upkeep costs across game modes. If that 4 whole seconds of regen (omg) was too OP, you could reduce the length and not change the upkeep cost.

5) Naturalistic Resonance: Boon-duration increase has been reduced from 50% to 33%.

Mesmers abuse a broken game mechanic in SoI and we get nerfed for it, awesome.

6) Versed in Stone: The recharge time of this trait has been increased from 45 seconds to 60 seconds in WvW and PvP.

Another undeserved nerf to an already terrible Jalis.

7) Unwavering Avoidance: This trait now triggers when an attack is successfully evaded instead of during dodge rolls. The recharge time has been increased from 5 seconds to 8 seconds. Stability duration has been increased from 2.5 seconds to 3 seconds.

Another horrible and unnecessary nerf.

Meanwhile major bugs and glaring problems with the class get no attention. Warriors and Guardians (the 2 other heavy armor classes) can do everything that a Rev can do much easier, and much better. There is absolutely no reason to play Rev anymore.

Is there too much CC?

in PvP

Posted by: Static.5723

Static.5723

Yes there is far too much CC in GW2. Each class should have 1 CC on a 30 to 60 second CD. The less control you have over your character, the less the game becomes about skillful gameplay.

Matchmaking has never been worse

in PvP

Posted by: Static.5723

Static.5723

Last season it was much better, and probably in the best place it has been for ranked so far. This season after the changes it is a horror show. It desperately needs to be addressed.

Tone Down Revive

in PvP

Posted by: Static.5723

Static.5723

So, we’ll likely change things in phases so we don’t over-correct. Here’s what we’re thinking for a phase 1:

  • Reduce downstate invuln duration to around .1s. This means you still get the full condi cleanse, but you can keep cleaving.
  • Cap rally distance.

Thoughts?

Edit for clarity: these would be PvP-only changes. Also, not including any skill proposals at this point.

Seems like a good start. The downstate HP and rez heal per tick needs to be reduced as well. Rally should be eliminated from PvP entirely.

Are Druids really strong or is it just me?

in PvP

Posted by: Static.5723

Static.5723

I find them overall to be the easiest class to kill, even with non-HoT builds.

Yeah right lol. They can outheal the damage of 2 pure DPS classes, and if it does get to be too much they can just disengage the fight and return 10 seconds later at 100% health.

I don't like the way the matches are fixed

in PvP

Posted by: Static.5723

Static.5723

To always make your win / loss ratio be 50/50 regardless. I’m very off put by the idea to be honest. If you win a few games in a row, the game is going to force you to lose a few to make up the difference, and vice versa. I recently passed the 1000 games mark in sPvP. 503 wins, 497 losses, About 98% of those solo queue. So the algorithms and mechanics working behind the scenes that ensure every player is always 50/50 are working pretty well I’d say. I understand Anet wants balanced matches, and i do too, but the way its manipulating wins and losses to ensure an even win / loss ratio just doesn’t seem right.

Pink Day in LA - Official Event Thread

in In-game Events

Posted by: Static.5723

Static.5723

So excited for Pink day!!!

Why are mesmers still going around unchecked?

in PvP

Posted by: Static.5723

Static.5723

I don’t know why they are going unchecked, surely Anet is aware. Something needs to be done soon because they are single handedly ruining pvp.