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Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Steelfist.5634

Steelfist.5634

1. Elementalist
2. Ranger
3. Necromancer

So many times I said "It'll be fine"

in Guild Wars 2 Discussion

Posted by: Steelfist.5634

Steelfist.5634

So you know yet-to-be-implemented update is bad? Can I borrow your time machine?

I wonder if you need to have a time machine to know that if you throw something out your window it will eventually fall somewhere, or that you will be hungry in the future. There are several more examples relating the amount of information you have and the knowledge of the consequences after an action. We have ample of information regarding the one thing the OP is complaining. Anet has announced these items will have better stats.

They are effectively creating a gap with the argument of eliminating one that did not exist (at least in terms of item characteristics). I will concede that we know very little about the dungeon. And though I personally dislike this decision, I would rather wait and see how the new item mechanic works.

If it is as broadly obtainable as the several exotic gear set out there I will give it another “It’s fine”, but this only on the assurance from Anet that this new tier of items is final. Though I will not hold my breath, Anet has deviated from it’s “Manifesto” like the OP and several other comments in these forums show.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Steelfist.5634

Steelfist.5634

In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.

Source: https://www.guildwar...-ascended-gear/

For me, more acceptable approach should have been as follows:

To bridge the Exotic to Legendary gap:

1. Introduce slots on existing items.
2. Introduce different upgrade components like runes that provide variety of effects, defense (such as KD resists, daze resists etc.) and offense benefits (Less chance to miss owing to elevation differences, more critical chances etc.) without impacting the stat numbers.

Why I hate this “slightly higher stats” concept?

1. It introduces power creep and way too early in the lifecycle of this MMO franchise. Given how old this game is, its like Nightfall just happened too early for this franchise.
2. The game is easy enough. Why would you introduce higher stat weapons that will simply murder the difficulty level of the current world mobs? I’d not even touch the issues that will impact the current dungeons. There are just too many existing already.

Why I hate this “Agony” condition?

1. Limiting this condition to only to the Fractal of Mists dungeon funnels the whole playerbase to one area/dungeon leaving the already empty world to its own fate.

Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon

2. It also marks the begining of the shift in the core of GW franchise philosophy.

The new additions in November are just the start of our item progression initiative. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

Yeah, more gear to grind to grind more gear! And Mudflation begins..

What probably would have been sufficient for now?

1. Add “Storymode” dungeon content where players could get infused, much like GW1’s infusion mission mechanic, without resorting to grinding new gear.

2. Improve availability rate of the Legendary precursors.

We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

Then… work on to

3. Add more PvP content – formats and maps. GW is a great game not because it had great PvE Storyline or missions or had more mobs to kill. It is a fun game because you can hop in and do any format of PvP that you want without having to dedicate a massive amount of time to enjoy it even when many formats were quite difficult to master.

4. Rethink WvW and make it so that more and more people participate in it without being motivated to complete the World Exploration or to do monthly or to farm BoH by doing jump puzzles while enjoying the content without being killed by invisible enemy zergers.

I did not spend $149 on this game to master the art of out-gearing 99% of the population as fast as I can so that I can grind more gear. I am very disappointed that GW2 has chosen to become another gear grind MMO. Is this WoW 2.0 since there are no Guild Wars in GuildWars 2?

It’s really very disheartening that ANET has decided to yield to the gear grind philosophy of every other MMO.

One of the best posts so far in this thread. Merits repetition.

I agree with it as well.