Showing Posts For Stein.6953:
just wanted to state something about the autoattack i saw by watching the trailer:
1. the autoattack chain seems to be following the enemy in a kind of way like the swordauto from the ranger
2. the first two attacks need aproximately 0,83 seconds each, though the game will probably say, that it takes 1/2 casttime
3. the thirdattack takes 1.66seconds (ingame 1 like above)
first of all I heard, that some rangers were saying, that this is the first time a patch is good for them.
But I remember in a time, there each second pvp player were a ranger, because beastmaster didn’t need skill, and backlinedefender with trapper was the easiest thing in the world.
with the new 33%initiative regen and the destroying of the s/d builds probably each third player gonna be a d/d hs spamer thief(the bad spamer aren’t the problem, but those thiefs, who are good in d/d and now are able to spam each skill-.-).
some people are complaining about hammer-warrior, because they think there is to much dmg, cc and regeneration,
but lets look at the regen of the sigil:
400 in the most cases, while the active use 3000 is for nothing, because the time u cast it you already got more dmg, so you use it most times just passive(except 1vs1 before stomping). Once your life got low, they stay low
if the warrior now is inflicted by poison on him his reg gets down→ no survivabilty in XvsX
bow dmg:
it’s to high i must admit that, it’s very useful in teamfights,
so it’S ok to be nerfed
Hammer-burst:
without bow there is only the hammer for teamfight, since greatsword is useless.
this one can be made useless by stability, even for a zerker hammer warrior, it’s impossible to take a full life zerker thief with all skills down(most times it comes to 2/5)