Showing Posts For Steve Olson.5613:
Just do it for real. It’s a crap shoot for it to even work and you’ll lose out on money.
It started around Friday night. I’ve been experiencing lag that lasts long enough for a disconnect. I stopped trying to do meta-events since I’ll pop into an empty map with my progress gone.
This bug happened to me about a half hour after reset. I stay away from Golems because they’re really not that great, even with the buff. I think it happened when our server took down another zerg and bags were popping up everywhere and I spammed “F” to pick them all up before I would die. Somehow during that instance, I got the Golem Buff and I probably had it for ten minutes or so.
I reported it both in game and now here.
I did about 15 games and three of them were bugged with the normal skills. Jumping off a cliff didn’t work, it just put me back in the middle of the map.
Unfortunately, the achievement is bit misleading. What it actually wants you to do is have all 49 Set 1 miniatures in your bank at the same time. So, if you want to complete the achievement, you’ll need to purchase all 45 missing Set 1 minis and put them in the bank (after which you can sell the minis, or keep them for account unlocking come Sep 9th).
Thanks. I recently bought a bunch of Set 3 Minis in the gem store. Since I’m not going to get the full achievement track, is there some kind of refund process for gems?
With the update to minis, I decided to purge my gold into finishing off the Mini Set Achievements/Title. All I needed to complete Mini Set 1 were the exotic minis.; however, when I purchased them today, it didn’t update the achievement track.
I’m afraid to purchase the Exotic Minis from Set 3 to finish off that achievement track if it’s going to do the same thing.
I have an attached pic.
I just learned that you basically need to cheat this achievement by having everyone defend the turrets and purposely fail the Teq event. I’m unable to do it the normal way despite killing Teq dozens of times. Are there any kind of events coming up to get this achievement specifically? The window of opportunity to get it is shrinking fast since either everyone and their mother has the achievement already and won’t bother defending the turrets as hardcore or people will find out they’re in an overflow and abandon the event. Then there is also the possibility of Anet fixing the achievement to actually having to defeat Teq AND defend the turrets flawlessly, which will lock out people like me who have been trying to get it the legitimate way the entire time.
Suggestion for a Save Feature : Passwords
in Super Adventure Box: Back to School
Posted by: Steve Olson.5613
What game had this? The only one that comes to mind right away was Mega Man but all it saved was items retrieved and states completed. The paths can be completed within two hours and that’s collecting all of the baubles.
Many 8-bit and 16-bit games had a password feature. They probably used it to save the cost of having to install an internal battery and writable flash within a cartridge.
What stops you from just sending the password to your friends so they can freeride through the stage? You can’t character-bind the passwords or else you’ll need a needlessly large database to store every character of every account’s SAB standing, if the engine even allows it to be possible.
Each digit (it can be any length), who’s values can go up to, let’s say, 64 (A-Z, a-z, 0-9, symbols, etc) corresponds to a certain item in SAB (Checkpoints, baubles, etc). No need to save passwords on a database since our account/character ID would encrypt the base password, rendering it character bound. All the system has to do is verify that it’s mathematically correct for your character and what you accomplished within the level (the base password). If it isn’t, you’ll get the infamous “wrong password” dialog. Having a password system saves space; hence, giving it another reason why some 8-bit and 16-bit games used it.
Suggestion for a Save Feature : Passwords
in Super Adventure Box: Back to School
Posted by: Steve Olson.5613
I can’t speak for everyone here if they knew about entering painstaking passwords in old video games with a D-Pad and/or Joystick back in the old days, but Super Adventure Box could greatly benefit with such a feature for saving where you left off with the modern keyboard.
The password system would generate a code after you’ve left the Super Adventure Box without completing the level (It could simply be mailed to the player). The code would contain the necessary information for which checkpoints were completed, which baubles were picked up, enemies/bosses killed, hidden rooms exposed, etc.
I’ve cracked password generators for old video games before, and I was able to find passwords from the internet/usenet days; however, with (what I’m assuming we have) hidden account IDs and Character IDs, it wouldn’t be all too hard to encrypt these passwords to be character specific and prevent cheaters from passing over their near-complete saves to others.
With the said, there could be other neat passwords hidden throughout the Super Adventure Box, such as unlocking a Sound and Music Menu to listen to the music and sound effect in SAB without going to that specific level.
What do you guys think about this Old School solution?
Tribulation Mode + latency issues?
in Super Adventure Box: Back to School
Posted by: Steve Olson.5613
I had severe lag during World 2 Zone 3 Tribulation Storm Boss that resulted in a disconnect. I raged pretty hard.
For two+ hours instances, there needs to be a better save-checkpoint feature. All they have to do is be like the Continue Barrels in the Donkey Kong Country games where once you hit them, it’ll be the last place you start off if you happen to quit the level. If you finish the level, then you only restart back to the beginning if you’re replaying it.
I created eight characters within two hours after headstart-launch. All but one got birthday presents, and the one without his birthday present was the one born first. A guild-mate said the same thing with their characters.
Yeah, with PvE casuals will keep the game alive for years. GW2 will be a haven for all those unskilled drooling idiots to get a sense of accomplishment, and will be where I tell bad players in my future games to go.
If elitists players leave and are replaced with more respecting “casuals”, then it’s all for the better.
Goodbye.
Personally I’d rather pay as sub over the FTP model any day.
Just my opinion but GW2 is the best MMO out there right now and it not having a sub is icing on a pretty good cake. For me to jump ship, the game would obviously have to exceed GW2 and with a sub by quite a large margin.
I will never play a free to play mmo again. Ill take the 15$ fee all day if it holds the company accountable for growth and expansion. This model doesnt work clearly. And best mmo out there? Maybe if your brand new to mmo’s and love “living world content updates” comin outaaaa ya ears….
So that means you’re going to quit those MMOs when they go Free to Play in six to twelve months with little to show for charging such subs to begin with? Lmao.
My feeling is that already Wildstar will drag away WvW/PvP players. Many of my friends quit already because of the lack of development in WvW which they considered the core of the game, not a mere mini-game where you could do dailies.
I know some important WvW-focused guilds also will try Wildstar and cannot wait for new games, which give them at least hope for something challenging and stimulating. I do not think that neither ESO nor Wildstar are the answer, but almost every game is exciting at the beginning.
I reckon there will be a mass exodus to greener grounds. It is just that now there are no alternatives in the MMOs out there. Fact is that constructed PvP and WvW are not stimulating enough, in despite of desperate cries for help from the players….
Rough times ahead for GW2 in the next months.
Yeah, with GW2 launching in some of the biggest markets in the world and all soon; it has such a dismal future, lmao.
I always thought it was a little mean when other people from different forums would quote the people here and make fun of all of you, but I’m starting to see why they do it.
Dailies reset at midnight UTC. I doubt it will change for the daylight savings.
Server: Tarnished Coast
I’m AFKing in Queensdale right now as I type this post. I’ve been doing this frequently throughout the week. I’ve completed Queensdale 100% with one character. I’ve also killed some types of enemies (spiders, etc) to 1,000 for the slayer achievement on another character as something do while waiting for this thing to spawn. I’ve also completed my pumping carvings, haunted doors, candy corns, and other achievements in this area too. Needless to say, I’ve spent a fair amount of time in Queensdale and the events leading up to the boss never started. I’m starting to think that these Halloween events are somehow interfering. Before Halloween, I could just accidentally run into the Shadow Bahemoth easily.
I’ve been playing an AoE DPS with Support using a Staff in level <40 areas with no problems and in fact I love playing it. Now I’m in level 50+ areas and I find myself alone 98% of the time. Support really doesn’t cut it at this point and single target damage is not very good either. Also, if I do find people, it seems like I’m always the focus of enemy attack and get killed too quickly despite running and dodging like crazy. Sure, I take aggro off other people, but why is it always me?
Anyways, I’m level 80 with level 80 armor, weapons, and most of the six accessory slots. I hear S/D is great, but I really don’t see any trait builds or tips on attunement combos or anything, just a bunch of people complaining about this class. Any useful builds, ideas, tips, or even a guide for people in Level 50+ zones who are level 80? Thanks all.
Similar issue here too. I’m pretty sure I bought 80 Jute in the Black Lion Trading Company for ~23 silver at 05:00 am Wednesday (09/05) Pacific Time and it never showed up. I’m not upset or anything, I just wanted to see if others had this problem and that I’m not going crazy, lol.