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Dungeons & Casual Players

in Fractals, Dungeons & Raids

Posted by: Steven.5639

Steven.5639

In my opinion, Story mode is too difficult for casuals. I feel that they balanced the game around masterwork gear that is by their level instead of undergeared players. It should have a lower difficulty.

However, Arena Net wants you to take your time and reassess the situation instead of running to your death. Why are you not succeeding? What does this boss do? How can we survive this? How can we avoid that attack? What are our strength and weakness? When you answer your questions, you can better fight the mobs and bosses. It requires communication with each other. You speak to each other and discuss on how to proceed.

Otherwise, if you are not that kind of person. Just look up on guides to defeat them.

I agree with what you say with regard to tactics and working things out, but I dont think you need to be mega-geared up to complete a dungeon. I played with a couple of my friends with a rag-tag set-up of armour and character levels from 62 down to 30 (i know you get leveled down, but you still keep your traits) we completed the Ascalonian Catacombs story mode no problem and made I made a tidy 40 silver profit…certainly no need to make the dungeon easier! The rest of the game is far too easy as it is without removing the only real PvE challenge.
I think that one mistake that people make is to wait to get to high levels with mega armour before trying the first dungeon. The repair costs for the exotic armour will be far more than if you rock up with some masterwork or rare armour…why have level 80 armour when you get bumped down to level 30!
You are spot on with having a think about the situation before charging in…to me the dungeons in GW2 represent the essence of what a good PvE challenge should be. Communicate, play your role, but most of all enjoy the challenge!