Showing Posts For StrYdeR.2459:
I truly hope that there is a time gated barrier to this, as the people that have been raiding (and time gated by only having the ability to earn “x” amount of LI per week as well as the Provisioners Tokens) have been stuck behind that wall. All well and good for the other gametypes to get Legendary armor – just hope it is balanced in the way it has to be EARNED.
PvP and WvW players should have to play the whole game in the same way that the PvE’rs do in having to play PvP and WvW for portions of the requirement…enough with the reward track cheesing your way through everything
I agree with this logic, but it could also be taken a step further.
Some LS events were designed to be performed by an entire map of players – and the scope would need to be scaled for smaller guilds.
Living Story 1 was (IMHO) the best written and executed LS to date – allow newer players to experience it through instanced iterations … much like the instancing that occurs in the Mad King Labyrinth at present. Create portal doors that allow players to enter the instance, and the larger LS1 boss fights could be scheduled much like DS or any of the other world bosses currently are.
Scalable events could be injected into or transformed into Guild Missions.
The player base is becoming fragmented; more so every day with the launch of newer zones (Bloodstone Fen is a prime example of a zone that has very little replay-ability interest to players other than the daily farm run that may occur). Players have moved to Ember Bay as the rewards / returns are perceived as better for the time invested. Will this trend move on though when a new zone is released with future episodes (only time will answer that question).
Please keep players engaged Anet