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Put delay between spectator and real match

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Strife.2693

Elementalist Patch Notes April 30th

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Strife.2693

LOL and they are nerfing the focus ! Give us a real firewall and then nerf it.

At least no more rage on the elementalist. (hope)

[tPVP] Arcane conditions build explained

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Posted by: Strife.2693

Strife.2693

I like your guides Because I don’t cope well with the wall of text, is this the kind of thing you’re talking about:

Strife’s Affliction/Unholy Elementalist

Thanks I’ll add the link. ^^

But.. how do you play arcane with a staff ? I mean, you’re trying to compensate the long casting time with instant arcane spells ?

If I were to use them, I’d use them as utility. Arcane Blast would be a 1500 range spell that’s both a projectile finisher and (in earth) and immobilize. Arcane Wave is a blast finisher, which would have very good defensive utility (cast it in a water field for chill on your opponent and extra healing for you). Finally, Arcane Power combines well a number of spells, be it any of the auto-attacks, or something more specific like a Fiery Greatsword #5 while in Earth to make sure the target can’t leave the AoE blast.

There are a lot of possibilities, but I’m kinda worried about the lack of stunbreaker/panic button that such a build would have.

I’ve tried your build, it’s really fun to play, thanks because I’ve never tought to play arcane like that. ^^

(edited by Strife.2693)

[tPVP] Arcane conditions build explained

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Strife.2693

Good to know.

But.. how do you play arcane with a staff ? I mean, you’re trying to compensate the long casting time with instant arcane spells ?

[tPVP] Arcane conditions build explained

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Posted by: Strife.2693

Strife.2693

Hum.. To be honest I didn’t try the dagger with this build, but thanks for the note, I’ll add it.
EDIT : For the vapor blade, don’t you think it’s because the blade returns ? 5 attacks * 2 = 10 times the spell touches the ennmy which means 10*3 seconds of chill.

(edited by Strife.2693)

[tPVP] Arcane conditions build explained

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Strife.2693

*Runes : *
Possible to mix.
Recommended :
-Undead
-Lich ( 20 points in earth become obligatory )
-Afflicted ( will focus on bleeds )
-Nightmare
Not recommended :
-Krait
-Elementalist
-Necromancer

Sigils :
Superior doom : This sigil will help you to win most of long fights, it destroys the ennmies healing (ok I exaggerate a lil’)
Geomancy or Superior venom to enhance one of your conditions.

*Spells : *
-Signet of restoration : If you take shaman/carrion with 20 points in water you’ll obtain :
3660 on activation every 25 seconds
279 passive.
To compare with the glyph :
5471
It means, if you launch 10 spells and then activate the signet, you’ll be healed 6729 (total).
Ether renewal can’t be used here, its cooldown is short but it’s too long to cast.

-Arcane power : The most important spell, can be used in any attunement, you can make heavy condition damages with it (XIII arcane) with only 5 attacks (if they all touch the ennemy..), it means that is you use it with the autoattack of fire you’ll have :
(5*2 + 5*5) seconds of burning on your ennemy(35 – (time to cast + latency)) and some vulnerability. Or you can disable your ennemy by rooting him (earth) or blinding him (air) or chilling him (water)

-Arcane blast : To complete our conditions output. You can perfectly use the wave for might but you can use the blast at long distance with a burning effect if you combine it with your fire’s 4.

-Arcane shield : You can perfectly use mist form instead, but the shield will put conditions on attackers.

-Glyph of elementals : The only elite which will work, fire damages, water heals + puts a “frost combo zone”, air stuns and gives swiftness, earth tanks the PVE objectives.

Gameplay and tricks : *
*Basic rotation to start good condition damages :

Fire -> Arcane power -> 5 autoattacks or a phoenix/dragon tooth if you are sure to touch you ennemy -> Arcane blast -> Earth -> Spam autoattack.

*Protecting a point : *
Earth -> Arcane power -> Spam autoattack -> Arcane blast -> Dust devil -> Earthquake if dagger -> Air -> Blinding flash ->
if dagger
Ride the lighting -> Updraft
if focus
Gale -> Water -> Comet

*Emergency healing : *
Water -> Water trident -> Cleansing wave if dagger -> Signet

Healing over time
Spam autoattacks and press escape when the cast bar is in the middle (earth and air). I didn’t find how to change it.

Stomping
Air -> Blinding flash/Arcane shield.

AoE conditions
Earth -> Arcane power -> Arcane shield -> Churning earth if dagger.
or
Fire -> Arcane power -> Phoenix.
or
Water -> Arcane power -> Shatterstone.

  • Important notes *
    Arcane power is extremely buggy, some skills consume multiple charges when don’t consume enough. By ThiBash

This guide is now finished, I hope it helped you, don’t hesistate to comment.

(edited by Strife.2693)

[tPVP] Arcane conditions build explained

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Posted by: Strife.2693

Strife.2693

Hello everyone, I always try new conditions builds on my elementalist (used to play affliction/unholy). This build is about conditions using arcane spells and traits.

+
-Can DISABLE an ennemy for a long time.
-Balanced damages and healing.
-AoE possibilities.
-Can win 90% of the long fights.

-
-Counterred by dispell professions.
-Low protection (toughness).
-Cannot tank.

*Comparing with a signet conditions build : *
This build has :
-Lesser mobility and defensive assist.
-Higher resistance.
-Less free to switch attunements.
-Same damages and offensive assist.

*Comparing with a glyph conditions build : *
-Lesser mobility and defensive assist.
-Higher resistance.
-Freer to switch attunements.
-Higher damages.

To resume :
Mobility and defensive assist : Signets > Glyphs > Arcane.
Resistance and healing : Arcane > Signets > Glyphs.
Freedom to switch attunements : Signets > Arcane > Glyphs.
Damages : Arcane = Signets > Glyphs.
A link :
http://bit.ly/18geRHS (by TactualRain)

*Weapons : *
Main hand weapon MUST be a scepter, why ?
-Autoattack of fire and earth : can start good condition damages.
-Autoattack of water and air : for harassing.
-Can use air spells while stomping/reviving.
-Can dodge more with phoenix.

Off hand could be a dagger or a focus, the dagger offers more mobility, control and healing, the focus brings better defense and long distance fighting possibilities.

*Traits : *
We will focus HEAVILY on arcane.
-Earth : 20 (OPTIONAL) :
III to survive more
VIII to depend less on the earth attunement
Points could be placed in fire for better burning, or in air to execute or gain mobility(fury and swift on auras) or in water, vita is op.
-Water : 20 :
II Applying more conditions and making more damages
V A great defensive dispell.
5 and 15 : Really useful for me, can save your life.
-Arcane : 30 (obligatory) :
I because most of our damage output will depend on arcane spells
IV or V
XIII The most important trait of the build, I’ll explain later.

*Amulet : *
A lot of choices, I prefer shaman/shaman to balance between damages and resistance, but you can perfectly go carrion/carrion – rabid/rabid – carrion/rabid – shaman/carrion – shaman/rabid.

(edited by Strife.2693)

[5/13]The "Balanced" Ele builds. Tpvp

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Strife.2693

I think the gameplay was perfect for this build. Also like your rushing under auras.

[Vid] Random tourneys with a condition build

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Strife.2693

Meg and dia monster remixed by dotexe.

[Guide] Mastering S/D in t/sPVP (OUTDATED)

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Strife.2693

5 eagle 1 divinity is possible, but the scholar gives more power.

[Vid] Random tourneys with a condition build

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Strife.2693

This build is terrible. How can this build offer good assist when you are dead pretty much all the time? You should go d/d, that’s our only viable weapons in spvp.

I said it was the first time I played this build, if you say d/d is our only viable set in spvp, you certainly never tried s/d burst or bunker.

How cute. There is one build that has been refined and suddenly its the only possible weapon set-up for the elementalists even though its been constantly nerfed and the focus has been buffed, rebuffed etc.
Sure you can run away from a 5v1 but with a focus-bunker set up you can walk away just as good or for the very daring you can stay and fight.

side-note:
I posted on your video and since I’ve been there done that I gave some hints as to how to make this build better.
Also in pvp when you go mainhand dagger you need the cantrips. If you are going for a signet build try and use ‘m when you’re ranged and get the earth 30 instead of water 30 that allows your signets to keep their passives (basically doubles your signet of healing) Also you can do signet recharge -20% etc.

I’ve only run with a condition-signet-bunker build in wvw and on the first try my D/D instinct told me to run away and while running away (walking) I accidentally killed one of ’m.. somehow when I jumped off a ledge and he followed it was enough to get him killed…

Totally agree for the traits. But wanted to try something new, I think I will try the same build (with 30 in earth of course) with s/f – s/d. By the way, thanks.

[Vid] Random tourneys with a condition build

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Strife.2693

Tbh it was the first time I was running this build, and I know, I haven’t enough defense, 10 points in earth and a rabid jewel, I think I will sacrify some points from fire.

For the Fire aura yes I use it to “kamikaze”, since it also gives power, I use it with the aurashare trait(wich is really random…).

[Vid] Random tourneys with a condition build

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Strife.2693

Hello, there’re 3 games I recorded yesterday with a “chill condition build”, wich offers a good assist in teamfights and some tools to run. (I precise those games were random)
http://www.youtube.com/watch?v=U77SNrn8OVU

Tourn. chests and transf. between server reg.

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Strife.2693

The solution I found is to win the same number of tourneys, after 250 wins, I can finally receive chests.

My S/F in sPvP

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Strife.2693

Underwater tips, anyone?

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Strife.2693

Earth 5 + explosion/leap = stealth

Players looking for a team

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Strife.2693

Looking for an active paid tourneys team( high level )
Strayffe
R18
0QP
NA Anvil Rock

Elementalist/Mesmer(any role), can change class sometimes

Playtimes depending of the period. More then 6 hours a day in weekends, I play every day I can connect.
No mic atm
Timezone Europe
I’m coming with high pvp xp in MMOs, I’m rank 18 and master my main class(elem).
Contact me in forum or in game if interessed.

(edited by Strife.2693)

[Guide] Focus is OP: Ele condi (hotjoin)

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Strife.2693

Finally another elem’ playing focus conditions ! By the way I prefer 30/10/30/0/0 aura/signets.
I’ve created a post :
https://forum-en.gw2archive.eu/forum/professions/elementalist/PVP-Conditions-and-anti-conditions-support/first#post1270383

[PVP]Conditions and anti-conditions support

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Strife.2693

*Reserved for editing. *

[PVP]Conditions and anti-conditions support

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Posted by: Strife.2693

Strife.2693

Strenghts
-Can win most of 1v1 situations.
-A lot of controls (if well used you can win before the ennemy can do anything).
-Not burst so have better chances to win in long fights.
-Long range dps and anti-ranged dps support.
Weakness
-Line of sight, you can miss important spells.
-Ennemy defensive dispell : you’ll need to make a lot of conditions combos’ (poison, chill…)
-Need a good sync’ to avoid one-shot builds.

Conditions
Weapons : scepter and focus for defensive spells and long range control, scepter and dagger for offensive spells and melee control.
Runes : We have undead, necromancer(5/6), lich, krait…Personnally I prefer to play with undead, but lich is cool also.
Sigil : 10% longer burning on scepter, you can take corruption on the focus.
Amulet and jewel : Carrion and Carrion, vita is OP.
Traits : 30/10/30/0/0
Fire : 30
2 -> Because we’ll need a high-uptime burning.
5 -> Personnal choice.
9 -> Fire aura for the air trait.
Air : 10
1 -> Permanent fury and swiftness.
Earth : 30
2 -> Signets are really important here.
5 -> Protection on aura, anyway it dispairs before fury and swiftness.
12 -> To make profit of signets, we’ll use their active capaciy to gain fire aura(swiftness fury protection), but the passive effects are important.
Healing spell : Signet will activate your trait.
Utilities : Signets only, fire, earth, and water(defensive) or air(offensive and instant casts)
Ulti’ : Elementars are OP, fire for damages, water for healing and frost combo zone, air for stuns, and earth for pve boss.
Gameplay :
-Always keep burning on your ennemy.(signet of fire)
-Spam bleeding to make some damages and cover burning from dispell.
-Make a lot of combos, if you’re alone your frost elem will give you a frost combo zone.
-Dodge a lot, use obsidian skin to avoid one-shot.
-Control your ennemy, blind(3 of air and earth), immobilise(signet of earth), chill(signet of water and 4 of water) and reverse(5 of air).
-If you play focus you’ll have a fire aura(fire 5), dagger=frost aura(water 4).
-Frost combo zone + explosion(dragon tooth, phoenix, magnetic aura) = frost aura
-Use pheonix and magnetic aura(not an aura, but forgot the exact name) to dispell, phoenix can hit 3 times you ennemy.
-Magnetic aura and 4 of air are good to avoid ranged damages.(focus)
-Dash to escape(dagger).
-Play with a friend to make conditions combos (poison…)
Your role : Ensure fights winning, solo boss.

Anti-conditions support coming soon
Weapons : scepter/focus, scepter/dagger, staff(I don’t recommend).
Runes : To play this build, I prefer lich for vita, you can also take earth or dolyack.
Sigil : I prefer purity and nulification
Amulet : Knight, Cleric, Valkyrie.
Traits and gameplay and utilities coming soon

[Guide] Mastering the Staff Ele 1/18/13

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Strife.2693

I’ve seen your videos, I think you sould bind your attacks from 6 to 0 on accessible keys and stop backpedding(using S to go backward) and keyboard turning(using D ans A to rotate).

[Discussion] Expected Nerfs/Buffs jan patch.

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Strife.2693

The only mean I found to defeat a D/D (or any bunker) in 1v1 is playing condition builds. (s/f – staff)

[Discussion] Expected Nerfs/Buffs jan patch.

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Strife.2693

-A lil’ nerf on D/D surv’.
-Change the gameplay of conditions s/f. (condition mesmer is more fun to play)
-A smoke combo zone. (scepter=>earth=>3)

tourneys.

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Strife.2693

It’s just a comfort, because your burning will do most of dmgs, so you should prevent dispelling. Fire zone combo + 1 of earth = bleed *3 + burn * 3.
I forgot to speak about the right bar, every signet you use will give you fire aura so fury+swiftness via the trait 1 of air. (healing signet also)
For the ulti’ the most useful is the elem, because you can use your spells after casting, (fire=dps, water=frost combo zone+heal(frost combo zone + explosion like dragon tooth or phoenix = frozen aura), air=stun, earth=anti pve boss tank)the longblade does a lot of damages and helps you with burning, but you’re too fragile. Tornado is also a good choice to keep a point against many ennemies waiting for your mates to arrive.
For the weapons take 10% burning and 10% bleeding.
There’re my favorite traits :
Fire :
2 -> Burning lasts longer with signet of fire.
4 -> All signets grant fire aura when used
5 -> Comfort
Air :
1 -> All auras grant swiftness+fury, signet=fireaura=trait activated
Earth :
3 -> Comfort, while you’re shielded you can’t be interrupted.
5 -> Like air trait
12 -> I would say comfort, but I play with 4 signets so it’s useful.

tourneys.

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Strife.2693

If you have a good sync’, I think condition is the best, undefeatable in 1v1, with a support/healer you can easily keep a point.
If you want to play this build, I recommend you to play scepter/focus, take 3 more seconds of burning (fire signet) in fire traits and all signet traits in earth + Major trait 1 of air. Rune of undead or lich and the vita+condition jewel.
Use signet of fire when ready and bleed * 3 with earth, try to survive (anti projectile in earth and air + Obsidian skin) and control your ennemy (5 of water and air, 3 of earth and air).
Try to do combos like poison and chill with your mate, all your conditions must cover burning from dispell.

Tips and Tricks by Elementalists!

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Strife.2693

Some tricks :
-Obsidian skin and Mist form don’t protect you from conditions.
-Frost zone/Water zone + Explosion => frost aura/regeneration.
-You can hit many times the ennemy with phoenix.
-Phoenix doesn’t grant vigor if it doesn’t come to you.
-Dragon’s tooth doesn’t hit the ennemies if you’re CC’d.
-A simple dodge is really usefull to stop begginers burst.
-Burning retreat is a dodge.
-[b]Lateral move reduces your speed(like backped), so you don’t gain swiftness.[b]
+Elem’s auras are :
Fire aura (focus – 5)
Frost aura(oh dagger – 4)
Shock aura(mh dagger – 3)
Magnetic aura(staff – 3)
-With the trait 3 of fire, using a signet grants fire aura.
-Trait 1 of air → Using aura = Swiftness and Fury.
-A trait of earth → Using aura = Protection
-A trait of water → Auras can be applied to mates.

+The spell 5 of the focus(forgot the name sorry) silences a zone for 2 seconds(interrupts also), it touches the targetted ennemy at 100%,, don’t believe the circle on the ground

+Personnal POV : Condition damages (scepter/focus + signet build) is the best for 1v1 in most of situations.

if arena happened...

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Strife.2693

3v3 => any healer/support + condition elem + condition mesmer.