Showing Posts For Studzmckenzy.2180:
With the new guild content coming in the very near future, it seems logical that small guilds band together in order to jump into the new content right away.
My guild, [Slap that Yak], is one of these small guilds, and I would like to invite any guilds that have only a few people to come and join with me. I have a bank, most initial and secondary upgrades, and a decent amount of influence saved up.
With the merger of any new guild, we will be taking into account the playstyles of your members and adjusting ourselves accordingly. Any guild leaders and their officers that come merge with us will be given officer status, and will have a large role in running the guild.
As of now, we focus on WvW and dungeoning, but we certainly don’t limit ourselves to just PVE.
Send an ingame mail to Studzmckenzy or leave a reply to this post if you are interested,
Thanks!
For those of us that remember the original Guild Wars days, one of the fonder memories was the guild setup. With the advent of alliances, we were able to join up with tons more players that, though attached to their own guilds, were thus able to chat and group with other alliance members easily, and, to an extent, it created another community of its own.
And now, with guild missions having been released, it seems only logical that alliances should be in the next update. In the release notes, the developers mentioned that you might have to find others in the world to group up with in order to complete some of the more difficult guild missions. While that’s fine and dandy, doesn’t being able to simply invite another guild in your alliance to come along make much more sense?
This would provide a platform for many small guilds to earn influence and merit without having to go on massive recruiting drives or being forced to represent in another guild. It would also be in line with the GW2 mission of encouraging group play and group interaction.
If influence and merit could be earned for both the guild and the alliance (in differing amounts, of course), then there would be opportunities for additional, expensive alliance upgrades that would give some alliance wide buffs similar to regular guild rewards, but perhaps slightly larger and more effective. This would encourage more active guild/alliance play in all aspects of the game.
Capes could be introduced to supplement this. An alliance could earn enough points to buy an alliance cape, and then depending on their achievements the cape could have prestigious trims, designs, different rare colors, etc.
Doing so would provide a greater sense of identity and encourage a want to contribute to the alliance in the hopes of earning these rewards.
And, let’s face it, capes were just plain cool in GW1!
ArenaNet, the current system kind of sucks, and there are better ways to go about it. Please consider this thread and other like it, and implement the changes that your customers are craving!!
-Studzmckenzy
Borlis Pass
(edited by Moderator)
To the best of my knowledge, the Blackwicker SP (centaur area in wvw) has been down for several days. It still appears to be bugged as of now, there is no npc or commune thing available, nor does any monster spawn if you sit there and wait.
I know you’re got a lot on your hands, but whenever you can get around to it would be much appreciated.
Thanks