Showing Posts For Subsoniclight.6725:

Two sigil slots in 2-h weapons

in Suggestions

Posted by: Subsoniclight.6725

Subsoniclight.6725

My only issue with sigils, etc is that I don’t see them existing at all on my Engineer kits. I switch from pistol/shield to grenade kit/elixir gun/ whatever and my HP drops suddenly by a couple hundred, I lose a bit of crit chance, and I lose some Magic find in the process. Makes me sad.

Future world design. (End game content, future expansions/zones)

in Suggestions

Posted by: Subsoniclight.6725

Subsoniclight.6725

From what I’ve read on your post, I mostly agree with you. The Asuran areas feel.. splotchy and too open for the jungle they are supposed to be depicting. What I really liked was the idea of ‘explorable’ areas towards endgame content. In GW1, players would group up to take on Rotscale, or to face specific bosses that were several instances away from the nearest town, while definitely not for a pick-up-group, they could be really fun in their own right. I think with the current GW2 engine, adding some vast explorable areas with only a few waypoints or ‘safe’ towns that could easily be taken over by mobs of marauding monsters such as the crystal desert would be a ridiculous amount of fun.