Lets preface this with a game you guys created guild wars 1! Was an awesome game many people loved it!
The pvp was immense spectacular and was VERY tactical and relied on HEAVY team work and communication. There were TONS of game modes and YOUR CUSTOMERS chose what game type was fun to THEM.
Lets list them shall we:
GvG
HA(and this one had more than 5 game modes alone….)
RA
TA
FA
JQ
HB
Codex….
Lets see GW1 had all the necessary components to make a esport since 1 year of the launch of prophesies I.E.
Spec Mode
Ladder
MMR [rating]
Oh yea and a <PLAYER BASE>
There were cash tournies, it was looking good! Guild wars had the most unique PvP EVEN to this day.
Now GW2….what happened? You took away GvG AND HA? The most competitive pvp modes of GW1? And it was replaced by a mix of AB and TA? <THE MOST NONCOMPETITIVE format that you had>
The logic on your team is very high.
Well Anet its obvious now, you tried a new format (circle wars) and failed. It is also obvious that you rushed the pre production of the game (countless bugs persistent since beta that have not been addressed) and since the beta your patches have broken 20 things for every one thing they fixed.
So the question is….are you going to add what the players want or is this it….?
(edited by Suzu.4193)