Showing Posts For SyberSmoke.1358:

Are we meant to buy Fine Crafting Materials?

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Posted by: SyberSmoke.1358

SyberSmoke.1358

The sad part is, there is not really a point to crafting those fine mats any way. It is usually cheaper (a few copper to a couple silver) to buy the Sigils in the market and use them. Then to buy the materials to craft the sigils you need.

Check it out, look at what it takes to make a Sigil compared to what it costs just to buy one. The craft system is pretty bent and is very upside down…sad really.

Oh and as a word of warning, all the crafted items are ugly. If you find a piece of gear you like the look of, keep it. You get transmutation items like candy so taking something you make and making it look good is easy that way.

Why is there no recipe to make Steel Ingots from Iron Ingots??

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Posted by: SyberSmoke.1358

SyberSmoke.1358

dont know what your craft is but as an artificer I can craft steel ingots with 2 iron ores and something else from the profession vendor. That was the next ingot I could craft after iron ingots. Never used silver ores until now. I got the artificer skill around 200 I think

The thing was not how to make steel ingots. But why there is no way to turn Iron Ingots into steel ingots since Iron is Iron.

Why is there no recipe to make Steel Ingots from Iron Ingots??

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Posted by: SyberSmoke.1358

SyberSmoke.1358

It is not really a hard concept…iron is a base element. Steel is an alloy of Iron and Carbon plus others. An Iron Ingot is just a refined form of raw Iron, so reasonably there should be no reason to go from an Iron Ingot add coal, and get steel ingots. Right?

The reason for this curiosity was because I happen to have 100 iron ingots in the bank I could use to goto steel for my crafting. So I am wondering if the lack of a recipe is an oversight or an intentional dead end just to get people to mine more.

Thoughts? May be I will be lucky and get a dev comment?

As a after thought, Copper ingots to Bronze Ingots would also be good…

(edited by SyberSmoke.1358)

Bag of Grass?

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Posted by: SyberSmoke.1358

SyberSmoke.1358

Uhhhh….wrong type of grass. Well unless your into smoking your lawn clippings.

Rune of Holding

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Posted by: SyberSmoke.1358

SyberSmoke.1358

Another example of the economy being upside down in comparison to the costs of making the goods in the first place. I do not usually rag on developers…but hiring an some one with economics knowledge may have helped them greatly.

Can you tone down the butter and chocolate?

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Posted by: SyberSmoke.1358

SyberSmoke.1358

I am find that cloth/leather drop rate was nerfed too much. I am around lvl 65. I cant get tailoring past 130 and have 3 wool scraps, 184 cotton pieces, 49 linen pieces and 6 silk. My cooking is around 250 and I have 223 butters and 83 chocolate (ie i have plenty of butter clearly). I do not farm. I play the game for fun and I would like to make my own lvl appropriate gear. However, its not possible. I also do not think coin is plentiful. Idk how Linsey plays the game but everything in the game is expensive (traveling, gear, repair, wvw items, ect).

Yes I am using the most mat effecient way to lvl my crafting. You still need apprx 138 Jute to get from 1-75; apprx 400 wool to get from 75-225; apprx 200 linen to get from 225-300; apprx 200 silk to get from 300-375 and havent made the calculations for the 375 to 400.

I understand that Anet doesnt want cloth/leather to flood the market but it shouldnt be so difficult that there is 30 lvl difference between player lvl and craft lvl. Where’s the fun in that?

Pre-change of cooking mats dropping. I was having fun crafting. Now I hardly craft which is a bummer. Sorry but I really dislike the change. A big thumbs down for Anet on that score.

There are allot of holes right now and the drop system is more of a symptom then a problem. The problem is that it just feels like the developers could not think of an adequate way to let us, the player, acquire leather and cloth with out it being a drop.

Multiple items per bag, guaranteed drop rates for skins and such from game animals, and more ideas come to mind. But right now we have a scarcity for self achievement and an upside down market in the trading post. This can not be the way the devs planned things…Where it is less expensive to buy finished components then it is to buy the materials to make them our selves. That is just bad economics.

Estimated value of legendary weapon

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Posted by: SyberSmoke.1358

SyberSmoke.1358

Not to be a skeptic, but with all that I would be a little afraid of an expansion wiping it out in one fell swoop. Or is 80 the permanent top and everything else will be payed for in SP? heh.

Can you tone down the butter and chocolate?

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Posted by: SyberSmoke.1358

SyberSmoke.1358

The amount of butter I was getting was a bit obscene, but it looks to have lessened so it is not to bad now.

My issue has been just getting the other materials to make goods I want. The butter and chocolate gets in the way more then it helps from my view. At the same time I will honestly say that I miss my skinning knife from WoW. I know, heresy, but it is true.

We all kill allot if different beasties and some of them do not appear to have a purpose but to be fodder (Rams, Deer, Wild Boars) so why not make them a resource like a node. Kill one, skin it, then refine. That would solve, from my perspective, a shortage in leather. Throw in some biomats (Claws, teeth, bones…) and it plugs some holes that exist.

I see it like this though, they created Ore nodes for mining, they have trees for wood, and plants for foods. But the only way to get a steady supply of leather is luck?

I believe the butter and chocolate were not a problem, but a symptom of a larger disparity with in the craft ecosystem its self. Looking at it as a symptom instead of a problem, it is a little more apparent that there are holes in the ecosystem that the butter drops only exacerbated. Thoughts?

(edited by SyberSmoke.1358)