Showing Posts For Sycopat.6930:
I think the game does a pretty good job of showing that the peace between the humans and the Charr is an uneasy one. Dissenters on both sides, ongoing negotiatians, many NPC’s seem openly distrustful of the opposite race.
What little peace is between them is acknowledged as being a response to a greater external threat. It’s enough for them to be PC’s because none of the races have particularly close relations, it’s not like other games where different races are formal allies within a faction, the races of Tyria are more allies of necessity, although some are closer than others.
It’s been pointed out that charr still make use of ‘shamans’ but simply distrust them a bit (due to a tendency to go over to the flame legion… possibly related to them being less trusted… vicous circles.) but I think it’s important to remember that while each of the high Legions has a speciality, each is also required to be a fully functioning army in it’s own right, and each has it’s own Fahrar system, which is why you get all the classes in each legion.
Regarding the guardians, the basic unit of Charr life is the warband. Charr succeed and fail as part of a warband, never as individuals. Individualism is discouraged in many ways by Charr society. (Magic users may be looked down on, but it’s gladium that are the lowest caste of Charr society.). With their devotion to their allies and willingness to sacrifice in order to achieve victory for the group, Guardians exemplify Charr ideals and so are likely highly prized by Charr society.