Showing Posts For Taida.4987:
Friday would be fantastic!
Could the difference between guild halls be caused by the fact that Updraft Jumping Pads in Lost Precipice seem to be currently bugged? They work fine during Expedition in allowing smooth sailing, but afterwards? Nope, walk up to it and press F to activate flimsy flow of air on that single pad only. Severely disappointing if this is the intended behavior.
Female sylvari seem to do only two idle animations – (1) swaying on heels and (2) putting their weight on left leg. I could swear they had third, but as with most flavor things – you don’t notice them until something is off.
Is it true that a baby Ranger cannot name it’s pet?
You unlock ability to name, switch and put pet on passive at level 5. You can charm another pet and immediately swap to it when game asks you, but it will go back to your starter if you die below level 5.
I’ve been playing this game for almost two years. I have eight lv 80 characters, different races, classes and backgrounds. I completed world map 3 times. I know how skill points and vistas work. I am probably one of very few people who like underwater combat. I am an altoholic and hoarder. I know how to dodge, rally from downed, how to create combos, swap weapons and utilize skills. I know how to gather, craft, trade and how to use bundles.
I am not a new player and I never asked to have my gameplay style and experiences forfeited in favor of constant hand-holding and level-gating of content that I am already proficient in. Reach level X to unlock ability Y is such a throwback to other MMOs and only reminds me why I stopped playing them in the first place.
Have I mentioned that lore is very important for me? Personal story, Pact chapters in particular, never got much love. Missions happen in places modified by living story with absolute disregard for immersion and chronology (LA, Concordia), but now even their own order is reversed and turned into something really confusing. How are we supposed to cleanse Orr if Eye and Mouth are still there? In Source of Orr we are apparently well acquainted with Sayeh al’Rajihd, but we don’t officially meet her until next segment, Temple of Forgotten God. I know many people rush or simply don’t complete their personal stories after first time or two, but while it always had it flaws, it was chronologically sound (if we ignore Living World influences) and provided good story exposure for new players. Now, it does not.
I remember when Guild Wars 2 was supposed to be a game that was end-game as a whole, provided refreshing look on building and leveling up your character and had compelling story-driven experience, but with all those changes I don’t think I can wholeheartedly recommend this game to anyone anymore. And it saddens me.
I specifically bought my costume sets to be able to mix and match. Now I won’t be able to. If my customization options will end at dyes, this isn’t what I asked for.
In my opinion, the best way skins should work, is to allow everyone to wear everything. We already have to deal with clipping issues or non-matching armor (backpieces, cultural armor, achievement armor, gemstore gloves/shoulders/helmets, charr tails, etc.), and now that you plan to allow costumes in combat (which will fully hide the armor class), why not go all the way and allow us to equip pieces of costumes and other armor classes as separate piece skins? People who don’t want to use them won’t, but people who rebel to “tonic and full-set costumes” idea will be pleased with the alternative.
Please, ANet, rethink this idea. Huge part of GW2 experience is customization and this proposed costume change is displeasing a lot of people in its current form.
(edited by Taida.4987)