Showing Posts For Takazatara.7943:
So I have to ask A-Net why the necro hate?
After having a blast and completely re falling in love with Guild Wars and the minion master because of the rise skill. They go and nerf it so that the minions only last for 25 seconds and have a 36 second cool down.
This is completely stupid and ruins any hope of the minion master ever being viable or fun AGAIN! Yes, I understand that it was too easy to keep them alive and it did need a slight nerf but this is unacceptable.
A much more fair nerf that wouldn’t ruin the enjoyment of minion master would be either making it so they degen hp fast so they aren’t around indefinitely with healing OR keep the 25 sec duration but get rid of the target requirement to summon more than 1 minion but they die after the 25 seconds every time.
This needs to be nerfed to a lesser degree.
(edited by Takazatara.7943)
The current aggro system goes like this.
1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor.
Now I suggest a change to.
1. closest target to them
2. who is using a shield / has more toughness vitality and overall armor.
3. who is dealing damage
4. top damage dealers
This would not only make soldier armor and toughness better in general it would also make these armor sets more useful to their groups rather than just the player using the armor.
Is there a reason my shield looks like this? I’d really like to fix this…
First pic is in my game and the second one is from the wiki.