Showing Posts For Taker.1257:

"The Tequatl Problem" - Connecting the Ques

in Suggestions

Posted by: Taker.1257

Taker.1257

As much as I hate the overflow issue I don’t think this is anywhere near the solution we need.

Technical issues:
- Overflows are probably needed because the engine can’t handle synchronising the influence more than 200 players can have on the same environment. Merging overflows in the way described would contradict the purpose of the overflow.
- The Tequatl fight would have to start at exactly the same time on each overflow. As new overflows can be generated even during the ongoing event people there would encounter a half-dead dragon and be required to join the fight without any preparation. Preparation is key to this encounter.

Gameplay issues:
- As it is now even organized groups don’t have enough influence over the outcome of the fight. A few players being afk or trolling in the wrong place can screw the whole event. The level of control over the actual fight would be reduced even more by this change and make the issue worse.
- The fight mechanics wouldn’t work the way they were meant to anymore. Should Tequatl still take damage if the bone wall went up on one of the overflows? One overflow can’t defend the laser and the tidal wave comes up. Should the fight end right there or can the other overflow still win it?

Technical issues asside, for this to work ANet would have to dumb down the encounter and although I have my issues with it right now I don’t wan’t them to be resolved that way.

The Least Fun I've Ever Had...

in Tequatl Rising

Posted by: Taker.1257

Taker.1257

1. Try joining right after a Kill or Fail. People usually leave afterwards. So your best bet to join a main server is then.

Thought so, too. But that never helped. Apparently enough people only seem to leave, when one of the commanders in charge calls it a day, which then causes most of the experienced people to leave as well. I’ve witnessed that quite a few times.

2. Try to play during peak hours for your best bet of a kill, and take a break from trying to get in. Took me over an hour the first time to get into Main server.

On our server (DE – Riverside) it seems quite the opposite. Consensus according to the TS server is, that exactly during that time there are to many random and afk players. This assumption might very well be wrong, but the result is that organized groups often try to avoid that time of the day. That of course doesn’t mean I’m able to get anywere near my main server during that time.

3. When trying to get into a Main Server, from overflow. Go to a waypoint near a Map transition ( Mount Maelstrom, Bloodtide Coast, Straits of Devastation) And walk back & forth between maps. This seems to have better luck and joining or at least that the general consensus.

Heard that a lot, too. There is also the group-taxi-invite mentioned before in this thread. Both would contradict the waiting-queue theory as you’d always be put at the end of the line again. I think ANet should give us at least a hint at how the overflow really works. There are far too many rumors about what helps getting to main and what doesn’t.

I really like the idea of Tequatl as a challenging encounter (like Liadri) and I don’t hope the nerf him, but there need to be improvements to the overflow mechanism.

The Least Fun I've Ever Had...

in Tequatl Rising

Posted by: Taker.1257

Taker.1257

This overflow-issue is really bad.

It’s really the same stuff every day: Come home from work, wait for about 3-4 hours in some overflow, watch the people fail over and over again, then finally get into main and fail there, because the people who did him successfully the last two times are done and commanders are leaving the field.

To be honest im not even trying to kill him on overflow anymore, as it is absolutely impossible to do without proper voice communication and a lot of preparation.

The worst part is that you can’t do anything else while standing like a fool in overflow as you might miss the “join main server”-window. How does this overflow-stuff work anyways? Do i get to pick a number and wait in line if I land on it or is it completely random when I will be able to switch on main? Why can’t there be some sort of counter which tells me: “You are #120 in line. It’ll take approx. 30 minutes until you can join your main”? At the moment you’re just standing there, staring at some random rock not knowing if it’ll take 10 minutes or 10 hours to get to your main.

(edited by Moderator)