Showing Posts For Takronix.8456:

How to deal with d/d elementalists?

in Necromancer

Posted by: Takronix.8456

Takronix.8456

The only issue I’ve ever had with a D/D ele is trying to make them not run away. I’m a power/conditionmancer. I usually run with a focus and corrupt boon. The biggest thing is don’t stop hitting them with conditions, and save your dodges for RTL and burning speed. Staff 4 them if you get chilled so you can keep your distance.

You are a dev , now what would you do to ds ?

in Necromancer

Posted by: Takronix.8456

Takronix.8456

Hitting DS now alters your skillbar, instead of replacing it with a Downed-style UI. You could possibly add ghostly green effects, as inspired by how a guardian’s virtue of justice causes those blue fire effects.

  • Since everything else is in place, all boons / buffs / debuffs / conditions / control effects are still visible in the standard places.
  • Functionality change: You can receive healing while in Death Shroud. This is a strict buff, but I’m tired of feeling like Regeneration and other constant heal effects are wasted on me.
  • Instead of the single long bar for life force, your health circle is covered in a translucent green coating that fills / empties similarly to regular health. It also shows a static life force total. Your regular health level would still be visible behind it, (possibly darkened) but the exact total is then hidden for the sake of UI space.
  • When not activated, your life force total would still be shown as a bar above your 1-5 skills. It fits with the general location of class mechanics, and keeps it easy to read.
  • Your first five skills are replaced with the current death shroud skills. You could add a fifth, I guess, but frankly I don’t want to go there.
  • Your heal skill is visible, and usable, whether or not you are able to regain health. If the skill won’t regain health, the 6 skill should have a heavy, obscuring green/black border while in Death Shroud. The timer should still be visible though.
  • Functionality change: Utility skills and elite skills are visible and usable. Any skill that would normally be cancelled by entering death shroud (Spirit Walk, Lich Form, etc) will now cancel death shroud on use, placing death shroud on full recharge. These skills might also get a unique UI effect to symbolize that they’d cancel it, but this doesn’t seem as necessary as for the heal skill.

My major worry is that these changes would make it too much like an Elementalist attunement visually, and personally I’d like to distance it from that comparison a bit.

I think this is probably the best way to change DS without breaking anything. The only thing I don’t agree with 100% is letting us still use our 6-0 skills. Maybe change the 1 skill to go with your MH weapon so non-power condition necros don’t feel that it’s completely wasted, as someone else suggested.

Did not receive my Free Tournament Rewards

in Bugs: Game, Forum, Website

Posted by: Takronix.8456

Takronix.8456

I’m going to bump this as I just had this issue. Was running with my guild and we lost in the second round. None of us received our rewards yet, about 30 minutes after the round.

Edit: I joined a hot-join game and I received my rewards.

(edited by Takronix.8456)