Be a generous friend and a fair enemy.
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House Corvidae, Tarnished Coast
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House Corvidae, Tarnished Coast
I just finished the 3:30 p.m. to 5:30 p.m. Pacific closed beta test. I rolled a warrior and ran the full circuit of the map, participated in as many events I could find as well as the living story chapter and I got to unlock gliding for the last little bit and experiment with that.
I found the map to be a lot of fun.I think the different levels are vastly more interesting than a straight bolt across the plains. I am looking forward to unlocking more gliding and jumping abilities and discovering every nook and cranny. The tree city was beautiful, if currently unpopulated. I did find an Itzel to talk to eventually. I really spent too much time gawking at everything, which is good. Combat was fast, nearly constant and fun too, I got to use all my abilities. I like being constantly in motion. I am SURE I saw an enemy npc dodge. >.>
I like this direction in map design, I can see combat systems becoming more fluid and motion oriented. I did take off at night to explore too, since time was running out on me. Maybe nighttime could be cranked up a bit, I just wrote off my ability to roll through as being a warrior; there were a lot of nasties about. If night events are only separate defense points then that might be tedious.
There is more coming though, I expect.
All in all, really anticipating HoT.
Some beautiful sylvari here. I was inspired to share one of mine. This is Maeronar, my mesmer.
Here’s my warrior, Akidu. He’s of Kournan descent.
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