(edited by Tamps.6125)
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Promoting harassment, elitism, and a toxic environment where artificial numbers are put over playing well together.
I understand the desire. I believe there may be some way of showing standing without the issue above, but I haven’t found it yet. Hopefully some one will soon.
So then show my MMR only to me on my PvP UI, not to anyone else.
The usefulness of showing MMR isn’t for people to complain about how bad their teammates are, it’s for a user to know how good the system thinks they are. That is incredibly useful, and if we implement it so it’s only self-showing then there is no toxicity, no elitism, and no harassment. Problem solved.
Exactly. The only problem would be that if only the player sees his/her MMR then its hard to compare it to anyone else or knowing if your MMR is high or low. In my opinion there should be a way ( if chosen by player) to show your MMR, Rankings or any other competitive information to others. For me this goes beyond PvP or MMR. There are so many aspects in GW2 that could be measured. Those who want to show their accomplishments should have the option and those who don’t should not be forced to do so.
A player could have account wide lets call it a “competitive information tab” that he/she can see. From there the player can choose which information other players can see about them.
Showing MMR and other competitive number ingame would give a new life to GW2. There would be more guides, videos on how to be better at something, people would be more interested in doing and seeing guides. People would be more excited in doing these things if they’ d see the real impact in numbers : getting a new pvp build and winning matches and by doing so getting higher in the leaderboards, or changing gear and seeing more healing/damage by the end of a dungeon run.
At the moment there is no sufficient ingame information to measure someones “skill” in a certain game type (wvw, pvp, pve). And because of that, there will always be players who blame others in losing or in their own failure just because they don´t have anything to measure others or themselves by.
For example: Someone is being harrassed in a dungeon situation, because others “claim” they know, that he/she doesn´t do enough damage for instance. Maybe he/she doesn´t deal as much damage as someone else in the group, but gives lots of boons or healing or buffs. And maybe he/she was the main reason they even got so far.
On the other hand, there can be another type of situation where, let´s say, someone new to the game, who really doesn´t do any damage, or give buffs or boons and is basically totally useless to the group in general. But because of the lack of information, that person won´t even know the flaws of his/hers gameplay choices and has no knowledge of how to be better for that group. In a group situation, by having more information, others could teach that player how to improve rather than guess what is being done wrong. You can´t presume that having more detailed information about someone would automatically lead to more toxicity rather then goodwilled feedback.
In general a veteran player can spot a newcomer miles away by looking at his/hers movement, weapon choice, level, achivement points, armor, utility skills etc. But this doesn´t mean the newcomer will be harrassed to death.
Please consider this solution: adding a button to hide or show all competitive information about your character (mmr,dps,healing,buffing etc). If a player doesn’t want to show others their competitive information, then he/she can just turn it off. People who don’t care about a certain game mode can also just turn of the “competitive” information. That would be fair to everyone! The players who want to be competitive can just do that and the casual players who don’t care for showing others anything can just turn it off, but they would still see themselves the “competitive” information if they’d want to.
There could be players who demand to see your MMR/dps/healing/buffing etc., but these players already exist: “Link gear before entering or kick”, “Show Finisher before entering or kick” i can go on all day. If Anet would add this “competitive” information choice, the game wouldn´t lose anything, it would only gain in possibilities. Everyone would still have the chance to play as they have been doing till now, but would also have a chance to show others their “skill” and what they have accomplished.
Anet, if you want nothing to compare one player to another then you shouldn’t show player level, outfits, achivement points, rank finishers, wvw titles or any other titles in that matter.
Please Anet, don’t punish the whole playerbase just because there are some people who are toxic to others. They will continue to be toxic wheter we have competitive stats shown or not. We just need to work together to make these people understand that being toxic is not the way to go. And if they don’t understand, then devs can “persuade” them by force.
Please make more competitive information available and make an option to show it to the others or not.
Thank you for your time and sorry for the long post.
What are those problems of showing MMR?
Promoting harassment, elitism, and a toxic environment where artificial numbers are put over playing well together.
I understand the desire. I believe there may be some way of showing standing without the issue above, but I haven’t found it yet. Hopefully some one will soon.
Harassment, elitism and a toxic environment is in everything that is online, it´s just how people are. But many of us would like to see our MMR or rank ingame, and so forth. Doesn´t Anet feel like you may be choosing one playerbase too much over the other? At the moment your are looking at things from the “not so gifted” player perspective and trying to defend them from harrasment, but the harrasment is still there and will unfortunately stay there in a form.
But many players would love to see MMR, have more leaderboards or even see damage/healing/boon applied just to compare builds or see how much damage/healing/buffing they can do and which build is the best with their team lineup.
Wouldn’t making MMR visible make things better? I mean if i just started to play PvP and for my first game i join a Ranked match and the team pretty much loses because of me. As it is right now i don’t even know that me and the others lose MMR. But when i see my MMR going down (noone wants to be on bottom of the leaderboards) then i realize that i need to improve my PvP “skill”. So, a player who wants to get better at PvP would look for guides and videos or ask others how to be better, how does this make the community more toxic ? A player could go practice PvP, because the next time he/she joins a ranked match he/she would want to win or atleast do better. Showing MMR would make the PvP newcomers play more practice games and the old pvp masters would mostly play ranked games because they would want to get their MMR as high as possible. This would maybe make the practice pvp matches even more fun because perhaps there wouldn’t be so many one sided matches because most of the players would only be there to practice pvp or try out a new build and veterans would put their time into Ranked games. At the moment most people just don’t care because there is nothing measuring how well or bad they are doing (i’m not taking the leaderboard on the web into account, because most ppl don’t understand how it works and it’ s outside of the game).
The MMR algorithm should give and take MMR points based on the team average MMR so that the players with higher MMR wouldn’t lose so much because some of their teammates have a low MMR. Maybe it already does that.
To be continued in the next post.
Well if u look at how GW2 is built, they we don’t have a dedicated healers or tanks. If the fight are done right then i think it would be a really good and necessary addition to the game.
The fight should just be so hard and made such a way that its extreme difficult to zerk it and even if you do then people should take supportive utilities or traits. It would be easier if the group had some AOE healing, some condition removals and reflects etc. Most of the professions in GW2 can do most of them, so you wouldn’t even need to take a certain profession for a certain job. For example let say the boss does some crazy projectile damage in a phase: people could hide behind pillars, a thief could stealth them so the boss would shoot the projectile randomly, a guardian or a mesmer could make a reflect field or even people could just hide behind a reflecting warrior, ranger or elementalist and so on.
The boss should be beatable in zerker gear and traits but it should be really difficult and people should be encouraged to take “supportive” utilities or weapons.
If you look at the weapon skills, utilities and traits we have in GW2 then almost every profession can do anything, just some professions are better at some things. Bigger raids would be a really good thing for people who are a little left out in the meta dungeon groups ( tanky builds, supportive builds etc.). The bosses should be so difficult that they need good coordination and understanding of the fight, for example people need to stand on pressure plates at a certain time. All the boss fights shouldn’t be about dps, GW2 has more then enough mechanics to make fights interesting and hard in different ways.
Raids in GW2… I might actually come back to the game if they are well done.
A couple things need to happen though:
1. PvP and PvE balance will need to be separated
2. Condition specs will need to be fixed
3. Raids must be instanced and challenging
4. Raids must be no larger than 15 peopleIf those 4 things are done then I think raids could be a big boon for GW2.
I’m sorry I don’t post much here but.
Raids in a game with no tank or healers, what do you expect ? instead of 4 warriors and a mes, it will be 8 warriors and 2 mes if 10 man. Will be a total Zerg fest what else can it be ?
Removing the tank and healer removed a lot when it comes to mechanics to gameplay.
Agreed with OP. Its so sad to see a game as good as GW2 just thrown away. Nothing is off the table and we cant talk about it right now are not the things that the community wants to hear. Living World Season 2 is much better then 1 imo, but it wont keep a player interested in the game for 2 week. As someone said Living Story is like a good TV show that releases a episode every 2 weeks, you come and watch the episode and then for the next 2 weeks you dont know what to do.
Anet please for the sake of GW2 open up and speak to the community. What are your plans for the future what are you working on. Get some feedback and good ideas from the community. Everyone understands that you are just regular people and you cant do everything as the community wants, but this silence makes us feel like you dont care about us. Wouldnt it be better to ask the community what they want, then make something you think they want and in the end the community hates it.
Warrior was made for people who are not very intelligent and who like to faceroll through GW2. ofc everything is kitteny, because so are u if u still play a warrior.
Delete warriors from GW2 and problem solved, actiually i cant even understand how Anet even made such a class.
Hello!
First of all I need to thank Anet for making such a beautiful game! No other MMO that has no subscription fee is nowhere near as good as GW2 and people should really be more thankful for that!
One problem that i have with Living World is that when you add a dungeon such as the molten alliance or the sky pirates one, is that they are still there, we didn’t destroy the areas or anything. After the living story patch and when the enemy is defeated i am sure someone would take over the dungeons.
For example the molten alliance one: Maybe some oozes, cave bats or spiders live there now or maybe even destroyers or maybe inquest took over the place and made a research spot out of it. If players go in that dungeon they have a choice to battle the existing threat (Destroyers have taken over the cave and attack nearby settlements or something like that) or we can choose the " Once upon a time this cave was the base of molten alliance, but the heroes of Tyria battled them for the sake of us all" and then we could play the old version of the dungeon( the one we had in the LS).
Same goes for the one near Lions Arch. Maybe pirates took it as their base or even some merchants now sell their goodies there.
I feel like this would make the world feel more living. It would feel like the way things would go if someone abandons a good spot – someone will take it over.
One more thing, that maybe doesn’t effect LS that much.
I feel like there is not enough to do. For the last year we have been doing the same things over and over again. People are waiting for the LS patch to have new things to do. I feel like if you would add more activities to the game people wouldn’t be so critical about the LS updates. I feel like we really need some fun mini-games and leaderboards. I even feel that a damage meter would be good. It doesn’t have to be like the traditional dps meter, it can just be a statistic chart in the end of a dungeon that shows the damage done, healing done, boons given(protection,regeneration etc), revives, weakness and vulnerability applied and so on. It would even show people that every profession is a good asset to the group and maybe it would even help you balance some skills. Some people like to create builds and this would be a really good way to test them out and get some good feedback.
I know you don’t want to split the community or anything but different people like different things.
I will add some more ideas on the suggestion forum. If someone found anything i wrote helpful or interesting i can talk more about them.
Thanks again Anet.
Hello.
When my GW2 is in windowed mode and i press H ( to open the hero panel) the game client crashes.
If i don’t play in windowed mode the OS will always choose Intel 4000 card not the better ATI one. I have tried to force it to use ATI card but it seems it only works when the game is windowed. The games should work a lot better on my laptop and it does when i have windowed mode.
I would like to know how i could play the game in windowed mode or how to make it use the full potential of my laptop.
Laptop spec:
i5-3210m 2,5 Ghz
6 GB ram
Intel 4000
ATI Radeon 7670m
64-bit Windows 8
Thank you in advance.
