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[Ready Up] Upcoming Warrior Balance Changes

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Posted by: Tamtam.4328

Tamtam.4328

That’s not what happened to me some time ago… i was running around in fear for 10+ seconds. I’ve reported the fact and never used the skill since then. Maybe they have stealth fixed it.
in any case being feared while in rampage means you cannot break it, as you have no access to any of your original skills.
Also you can be moa’ed while in rampage, this completely override original rampage effects.
Unless Anet changes completely t
this skill, i do not see any reason to use it

[PvP] [Build] Off-hand Axe

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Posted by: Tamtam.4328

Tamtam.4328

As a roamer, you may want to avoid situations with multiple enemies, so there is little benefit in use aoe skill like axe whirlwind. without a bow, you will miss a source of condi cleanse and you may be kited to death by certain classes. Axe #5 can be easily interrupted as well. You can compensate the condi cleanse with flurry but you have to stay in close melee and hit one targetto make cleansing ire to proc. In this respect sword+axe is a good choice for off-hand axe. You may also try new brawler recovery trait which fits in your built too.
As secondary weapon, I would try GS for additional mobility/aoe damage in wvw roaming. For spvp roaming axe+shield is worth to try out.but you need control to setup eviscerate and hope it will not miss or you will loose all adrenaline

Adrenaline changes and longbow

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Posted by: Tamtam.4328

Tamtam.4328

I agree that all burst skills should remove condition(s) now, if we look description of cleansing ire trait.
That would counterbalance the adrenaline nerf and put all weapons in a more fair position… but i fear Anet will just change the description of the trait instead ~_~`

[Ready Up] Upcoming Warrior Balance Changes

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Posted by: Tamtam.4328

Tamtam.4328

Rampage seems still more than useless. The real issue with this elite is that any sword rougue can steal your 30sec buffs, and any necro can convert your stability into a 30sec unbreakable fear (none of active/passive skills works under rampage) .
Anet tries and fails to fix a skill they do not understand how risky is to use in pvp.No real use of defensive skill in pve as well

Consideration about the longbow

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Posted by: Tamtam.4328

Tamtam.4328

Thanks for the feedback.

I agree that longbow has a lot of good points to bring on the table.
I have tried several different combination of builds/weapons recently in sPvP, and my impression was that going for full melee or melee/rifle requires additional means to protect from conditions with respect to a longbow-based build, assuming cleansing ire (which is kinda must-have these days).

I would gladly take 2 guaranteed condi clear on burst, as it would put all weapons on the same ground… but hey it is a personal preference, and class balance should be also considered.

Rampage

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Posted by: Tamtam.4328

Tamtam.4328

Easy fixes that comes to my mind:
- make the stability/swiftness pulses every 3 seconds
- make it immune to other transformations or make it usable while transformed (so that it can be used as counter to mesmer moa)
- make adrenal health/healing signet work while in Rampage (tanky version) OR improve the damage of the skills while in Rampage (damage version, like lich form)

Consideration about the longbow

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Posted by: Tamtam.4328

Tamtam.4328

Looks like that recently a lot specs in PvP/WvW are heavily based on the use of longbow (hambow, gs/bow, ss/bow), which by the way is going to nerfed (slightly) soon again by Anet.

While bow is a not-so-bad weapon, imho there are a lot of more fun and war-ish weapons that could be used instead.

Imho one of the reasons why people use bow is that it is the only weapon, coupled with cleansing ire, that guarantees condition removal when burst is used.
Burst skills from other weapos can be missed, blocked, dodged, thus not allowing a realiable condition removal.

This limits a lot the viable specs and make longbow a preferred weapon, in particular for PvP.

I would propose a couple of changes to allow more spec variety:
- remove cleansing ire trait and make it inherent to the burst skill mechanic. Every time you use a burst skill, conditions are removed as per cleansing ire trait (after the miss/dodge/block check is done .. i.e. If you are blinded, you burst would miss but the conditions are removed afterwards)
- To compensate the improvement above, every time a burst skill is used, all the adrenaline is lost (even if the burst gets missed dodged, blinded, etc..).

What do you think?

Rampage

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Posted by: Tamtam.4328

Tamtam.4328

This is our elite skill (30skill point required)

On the paper it could be interesting… doubles toughness and vitality for 30secs, also providing stability and switfness.

However:
- trait regen does not work while in Rampage – this includes adrenal health and healing signet
- does not prevent a single mesmer to trasform you in moa, thus nullifying the elite completely
- a single thief can steal your 20s stability and swfifness easily
- a single necro can convert your 20s stability in 20s fear… LOL

Please fix it or remove it completely.