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well necro

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Posted by: Tateguy.7485

Tateguy.7485

Post Your Build Thread

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Posted by: Tateguy.7485

Tateguy.7485

http://gw2skills.net/editor/?fQQQNArYWjMah7tbyb87JAZGPDdMjgNmSR5pD;TYAqoMRJiyGlLKZUA
*btw these link usually say bad link. so copy and paste unto the url bar.
this is based around fear. its just for fun. also i tried to make it so that there wouldnt be much changes when going underwater.
for example: 33% longer condi dmg with scepter is kinda usless underwater since im not holding a scepter. the only thing i couldnt help is the trait that increases marks. i really like that trait along with last grasp.
master of terror trait can be taken out and 5 points can be put into curses for the grandmaster trait.
PM me with improvements please.

(edited by Tateguy.7485)

[WvW] Chillomancer with Power

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Posted by: Tateguy.7485

Tateguy.7485

is there a way to run a chill build with axe/focus and stafff? im not a big fan of condition dmg.

necro flesh golem rant.

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Posted by: Tateguy.7485

Tateguy.7485

i play a minion master and obviously my ulti is the flesh golem. the problem i have is that the golem cant swim…. i can understand not being able to summon a flesh wurm underwater but every other minion can swim why cant the golem. it sucks too cause when i have him out and i get pushed into the water. i have to wait for the CD and re summon the lil tucker. and also i dont see why charge cant be used underwater. if the under water mechanic uses an xyz plane then charge shouldn’t be a problem. just make him go in a ray. (high school geometry ftw)
ps i really enjoy plague but if i traited for minions i want minions; land and water…

P/D support theif

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Posted by: Tateguy.7485

Tateguy.7485

i need some help with this build.
http://gw2skills.net/editor/?fYUQNAqYVlUmCNHfy5E95EB3DjC1n6fgs6MopMB;TgAgyCnogxAjAGrPOYkwA
the signet is interchangeable with the dome thing.
any suggestions would be nice
also does venomous strength and leeching venom get shared via venomous aura?

for the MM. which minions are you using.

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Posted by: Tateguy.7485

Tateguy.7485

the wurm is a minion. so it is all minions haha i trait it 20/0/30/20/0 btw. just the basic stuff

for the MM. which minions are you using.

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Posted by: Tateguy.7485

Tateguy.7485

i personally use the bone minions (i use them often especially on a 20 second cd), flesh wurm (cause i feel that every build needs a stun break), shadow fiend (Shadow instead of bone cause wh immobilize for 2 sec when you can just out run them with necrotic travel and kitten like that. lastly flesh golem….. as kitten as he is, hes all we got… also it not kitten STOP CENSORING ME. as kitten AS the golem is, its all we got. kitten the censorship

(edited by Tateguy.7485)

need help on my spectral/ds build

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Posted by: Tateguy.7485

Tateguy.7485

Few things to chip in; Vital Persistence – only effects the normal decay rate of death shroud, not the life force used by skills, as such it turns out a very weak trait [you said about using 3% LF on marks in stead of spectral skills – why not have both]

Dark Armor – You only listed staff as a weapon, the 400 toughness when channeling only effects channels not casts i.e. you gain toughness on dagger #2/axe #2 and life transfer, nothing else, change the trait to staff mastery for 20% faster marks

Signet of undeath – a traited spectral grasp is 10% LF every 24 seconds, signet by comparison only generates 8% in the same time, unless you particularly want the ally resurrection then spectral grasp is a solid choice to switch to, but might feel at odds with staff playstyle

thanks man, ima get rid of Vital Persistence and dark armor. hey any ideas on gear and runes tho? also i wtich between Signet of undeath/ Signet of locust and spactral walk/ spectral grasp.

need help on my spectral/ds build

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Posted by: Tateguy.7485

Tateguy.7485

my build as of now : http://www.gw2db.com/skills/calc/necromancer#5|0|1201|2064|4172|9243|1205|0|0|0|0|30|2325|2324|1586|10|1572|0|0|0|0|0|0|30|1242|2338|2241|0|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|

if that link doesn’t work. its 0/30/10/0/30

SKILLS: so the way i use my skills are spectral armor is a staple and signet of undead is interchangeable with signet of locust. spectral walk is changed for blood is power, spectral grasp, and other kitten but its usually on spectral walk.
WEAPONS…. i find that staff is the BEST weapons for necromancers. the swap i use is either dagger/warhorn or axe/focus. ive tries to do a dagger/focus and axe/warhorn (these being interchangeable of course). but i get wrecked cause of the lack of defense. ( thats what the trait dark armor was for).
RUNES and ARMOR: are a problem for me rn. im getting the golemancer runes because coe get precision runes pretty easily. also armor im wearing the valkaries but might change to the ac set 1 . (honestly have no idea which armor peices to get.

also i tries build where marks give life force and its way more effective than this spectral/ds build. but i wanted to try this one see if i can improve it.

any feedback would be helpful.

(edited by Tateguy.7485)