Showing Posts For Tater.3506:
Something that I have found makes the world dragons way too easy, and in fact impossible to fail at is the fact that there are waypoints sitting right next to them. Having a waypoint right next to where the event happens is a horrible idea because even if nearly everyone in the event is going down they can simply use the waypoint and jump right in. Something should be done that makes the waypoints not so exploitable in these events, like if a player uses said waypoint and jumps back into the fight the dragon is invulnerable for a certain period of time to that players attacks, this would at least add a feeling of challenge to the fight if nothing else, because if I don’t feel like there is any possibility of failure if something goes wrong, then there is never a sense of accomplishment in defeating one of these enormous dragons.